Creating Property
New properties are created with an in-world wizard, launched from the radial menu. Who may create depends on the mode.
| Mode | Who can create | Requirement |
|---|---|---|
| Classic | A realtor job member | Job listed in Config.Classic.Jobs, at the required grade |
| Block | A company builder | Company with an active licence, standing on a block the company owns, with the BUILD_PROPERTY permission |
Launching the wizard
- Stand where the entrance door should be (Block mode: on your block).
- Open the radial → Property → Create Property.
The radial only shows Create Property when you're actually allowed to build where you're standing, so if it's missing, check your job/grade (Classic) or company licence/ownership/permission (Block).
Wizard steps
The creation wizard (PropertyDraft) walks through:
- Interior kind & shell/interior: choose a
shell, IPL interior, or walk-in (MLO).
Availability is gated by mode (
Config.Classic.AllowShells/AllowIpl/AllowWalkIn) and block (allow_ipl). - Location: set the entrance point (and heading). For walk-ins, also draw the yard zone and pick the door entities ("Doors (recommended)").
- Details: label, unit number, and listing (For Sale / For Rent / none).
- Pricing: sale price and/or rent, deposit.
- Fit-out caps: stash slots/weight/pieces, wardrobe slots, garage slots,
cameras, motion sensors, alarm tier max, door reinforce max. Blank fields
inherit the block's caps (or
Config.Stash.GlobalCap).
The server re-validates everything on submit (admin:createProperty) and clamps
caps to the allowed ceiling.
Who pays the construction cost?
Creating a unit can bill a construction cost (the interior's build cost):
- Block mode: the company treasury is always billed.
- Classic mode: billed to the job society only when
Config.Classic.ChargeConstruction = true; otherwise state stock is filed free.
Allotment (copy limits)
Each shell/interior has an allotment, the number of copies that may exist.
- Classic:
Config.Classic.Allotment(global), overridable per interior in the Job Hub → Starters & Allotments. - Block: set per block in the block editor.
- Absolute ceiling:
Config.MaxAllotment(500).
Buildings
If your new unit's entrance sits at the same door (within 10 cm) as existing units, it's automatically grouped into a building. No manual key. See Buildings & Multi-Unit Entrances.
After creation
- The property appears in the Admin Registry and, if listed, on the public Listings/Market.
- Manage it from the tablet (My Properties / Company / Job Hub) or at the door ([M] Manage).
- Retrofit doors any time via radial → Property → Set Doors (walk-ins).