Conflict Resolver

A highly optimized, zero-configuration in-game tool designed to locate, manage, and fix conflicts within your FiveM server's resources. From conflicting Modkit & Siren IDs in carcols.meta to duplicate map file cleanup and real-time bounding box collision detection in-world, Kartik Conflict Resolver has you covered.
What is Conflict Resolver?
In FiveM, resource conflicts are one of the most common causes of crashes, broken vehicle modifications, and buggy maps. Tracking down duplicate asset files, conflicting vehicle tuning IDs, or clipping map props manually is tedious and error-prone.
Conflict Resolver solves this by scanning your entire resources folder directly from the server, providing a clean web dashboard (NUI) and a powerful 3D freecam editor in-world to resolve overlaps instantly.
Quick Start
New here? β How to Resolve Conflicts walks through fixing clothing, vehicle, siren and map conflicts step by step.
Core Features
Conflict Resolver consists of several modular systems, each aimed at one family of conflict:
- π Vehicle Conflicts: Auto-allocates unique Modkit IDs, handles multi-file routing for Siren ID conflicts, and fixes vehicles left pointing at parts that no longer exist.
- π Clothing Conflicts: Resolves apparel slot clashes and stream duplicates, merges clashing clothing definition files, warns before you cross the game's slot limits, and previews garments in-dashboard and in-game.
- π Maps & Prop Conflicts: Cleans up duplicate streamed map files, traces invisible walls back to the resource that caused them, and provides a live, interactive 3D in-world map editor.
- π§± Prop Placement Conflicts: Catches the same object placed twice by differently-named map files, with a full review of what moves where before anything is written.
- πΊοΈ Cross-File Map Conflicts: Finds the clashes that don't share a filename, things vanishing from certain angles, props with the wrong model, and objects hidden from the world.
- π£οΈ Road & Path Node Conflicts: Stops NPC traffic driving through custom builds, and closes a specific road straight from its location.
- π Zone Ownership: Draw an area in-world, say which resource owns it, and clear out everything else in one pass.
- πΎ Automated Backup & Restore: Automatically snapshots original files prior to any changes and handles instant, one-click rollbacks.
Good to Know
- β¨οΈ Console Commands: the two clean-up passes that run as commands rather than from the dashboard.
- βοΈ Configuration: the optional
server.cfgsettings and what each one changes. - π Protected Resources: what happens when a conflict involves an escrow-protected asset, and how to resolve it cleanly.