Features
Conflict Resolver is built from separate systems, each aimed at one family of conflict. Pick the one matching the problem you're chasing:
- π Vehicle Conflicts: clashing Modkit and Siren IDs from custom vehicle packs, and vehicles pointing at parts that don't exist.
- π Clothing Conflicts: apparel slot clashes, duplicate garments, clashing clothing definition files, slot limits, and previews.
- π Maps & Prop Conflicts: duplicate streamed map files, invisible wall tracing, and the live in-world editor.
- π§± Prop Placement Conflicts: the same object placed twice by differently-named map files.
- πΊοΈ Cross-File Map Conflicts: things vanishing from certain angles, props with the wrong model, and objects hidden from the world.
- π£οΈ Road & Path Node Conflicts: NPC traffic driving through buildings, and closing a road straight from its location.
- π Zone Ownership: draw an area, say which resource owns it, and clear out everything else.
- πΎ Automated Backup & Restore: the safety net behind every fix.
Which one do I need?
| What you're seeing | Start here |
|---|---|
| Custom vehicle parts wrong, sirens not flashing | Vehicle |
| Clothing missing from the menu, or wearing the wrong item | Clothing |
| Two resources ship the same filename | Maps |
| Flickering props, or one object placed twice | Props |
| Things vanishing from certain angles, or a prop with the wrong model | Cross-File |
| NPC traffic driving into a building, or piling up | Roads |
| One area contested by many packs at once | Zones |
| You need to undo something | Backup & Restore |
Configuration
Conflict Resolver works out of the box with zero configuration. The two settings below are optional, they only change *how* fixes are applied and *how smart* the tool can be about map merges.
Vehicle Conflicts
Conflict Resolver simplifies the task of managing vehicle asset overlaps in your server. If you install custom vehicles, this feature helps you identify and resolve ID clashes automatically from the dashboard.