Zone Ownership
Some areas get fought over by half a dozen resources at once. A busy plaza might have props from the base game, a city overhaul, a decoration pack and two MLOs all landing in the same hundred metres.
Fixing that one row at a time is hopeless. Zone ownership takes a different approach: draw a boundary on the ground, say which resource should own that area, and clear out everything else.
Open it with the Zones button in the map editor.
1 · Draw the zone
Click Draw zone, then click the ground to place corners. Three is the minimum, and there's no maximum, so you can follow the actual shape of a plaza or a street instead of settling for a rectangle.
- Undo corner takes back the last point.
- Finish zone closes the shape.
- Redraw zone replaces the shape of a zone you already saved.
2 · Choose the owner
Pick the one resource that should own everything inside the boundary, and give the zone a name you'll recognise later, Legion, Vespucci Beach.
Zones are saved, so you can come back and run one again after installing another pack.
3 · Check what it found
The analysis works out what belongs to the owner and what doesn't, and shows you both:
- In the world: green markers are the owner's content, red markers are what would be removed. Fly through and look before deciding.
- In the panel: a list per file, showing the resource and how much of it falls inside the zone.
Clear conflicts are ticked for you. Anything else is left unticked, and is only removed if you tick it yourself.
4 · Apply
Apply fix removes the ticked items and leaves the owner's content alone. As always, a backup is taken first, so the whole zone can be undone in one click from the Backups panel.
🧊 A note on collision
The analysis also lists any collision files overlapping your zone, but it only ever lists them, never changes them.
Collision is shared: a collision file covering your plaza almost certainly covers the streets around it too, and cutting it to a zone boundary is how you end up falling through the world. The list is there so you know what's involved; changing it stays a manual decision.
💡 When to use a zone
| Situation | Use |
|---|---|
| Two packs ship the same filename | Files tab, see Maps & Prop Conflicts |
| The same object placed twice nearby | Props tab, see Prop Placement Conflicts |
| One area contested by many packs, and you know who should own it | Zones |
Zones are the blunt instrument, on purpose. Reach for one when you've already decided the outcome, not while you're still working out what's wrong.
Road & Path Node Conflicts
NPC traffic doesn't drive on the road you see, it follows an invisible road network the map ships separately. Any map pack that changes roads ships its own copy of that network for the area it touches.
Backup & Restore
Conflict Resolver includes a built-in safety net that archives your original configurations before performing any automated edits.