Ankle Monitor Dispatch
The ankle monitor dispatch system integrates kartik-properties with kartik-policejob and your MDT dispatch flow. When a player wearing an GPS ankle monitor interacts with, enters, or breaks into a property, police officers are immediately dispatched with the suspect's live coordinates.
Configured in shared/config_ankledispatch.lua.
Trigger Scenarios
You can enable or disable dispatches for specific scenarios under Config.AnkleDispatch.scenarios:
lockpick: Triggered during lockpick attempts on property doors or when searching burglary targets inside.raid: Triggered when a property undergoes a lawful police raid and the monitored suspect is inside.motion: Triggered when the monitored suspect trips a property's motion sensor.enter: Triggered the moment a monitored suspect enters a property interior.exit: Triggered when a monitored suspect exits a property interior.
Configuration
All options live in shared/config_ankledispatch.lua:
Config.AnkleDispatch = {
enabled = true,
-- Only fire when the property's alarm actually reaches police (monitored tier).
-- false = fire on ANY break-in by a monitored suspect, even a local/no alarm.
-- Applies to the break-in scenarios only (lockpick/raid/motion). The presence
-- scenarios (enter/exit) have no alarm and always fire when enabled.
onlyMonitoredAlarm = true,
-- Per-player, per-scenario cooldown in seconds: a suspect rapidly re-entering
-- (or re-tripping) won't spam police. Counted only from dispatches that were
-- actually sent. Different scenarios are throttled independently, so a break-in
-- is never muted by a recent enter/exit. 0 = no cooldown.
cooldown = 30,
-- Which signals may fire it.
scenarios = {
lockpick = true, -- lockpick attempts + burglary searches
raid = true, -- lawful police raid
motion = true, -- a motion sensor tripped by a non-occupant
enter = true, -- monitored suspect enters a property interior
exit = true, -- monitored suspect leaves a property interior
},
-- Shared dispatch fields for CreateCall (kartik-mdt-v2), applied to every
-- scenario. `job` = the job name(s)/category the call is sent to.
dispatch = {
job = { 'police' },
},
-- Per-scenario title/description, merged over `dispatch` above.
messages = {
lockpick = { title = 'Monitored suspect - break-in', description = 'A GPS ankle monitored suspect forced a property.' },
raid = { title = 'Monitored suspect - raid', description = 'A GPS ankle monitored suspect is in a raided property.' },
motion = { title = 'Monitored suspect - motion', description = 'A GPS ankle monitored suspect tripped a property sensor.' },
enter = { title = 'Monitored suspect entered', description = 'A GPS ankle monitored suspect entered a property.' },
exit = { title = 'Monitored suspect left', description = 'A GPS ankle monitored suspect left a property.' },
},
}Key Features & Behaviors
Alarm Tier Filtering
If onlyMonitoredAlarm is set to true, the lockpick, raid, and motion triggers will only fire if the property has a security alarm at the Monitored Alarm tier or higher. If the property has no alarm or only a local alarm, police will not be dispatched for the ankle monitor trigger.
Power & Breaker Suppression
Like other security systems, cutting the power at the property breaker/entrance tamper point suppresses the lockpick, raid, and motion dispatches entirely.
Independent Cooldowns
To prevent spam, a cooldown is applied per player per scenario. If a suspect runs in and out of a property, the enter scenario's cooldown prevents spam, but a subsequent lockpick attempt will still trigger a dispatch because different scenarios are throttled independently.
Integration Dependency
This feature requires both kartik-policejob and kartik-mdt to be active on your server. If these resources are stopped or absent, the ankle monitor checks will safely fail/no-op without throwing script errors.
Property Keyring & Keys
Kartik Properties includes a comprehensive access control system combining digital access permissions with physical keys and an inventory-integrated Keyring container.
Burglary System
The Burglary System (or Housing Burglary) allows criminals/robbers to lockpick locked property doors, break in, and ransack the home's placed furniture for randomized loot.