Turfs & Influence
The city is split into turfs. Every gang builds influence in a turf by being active there, and the gang with the most influence owns it.
๐ Owning a turf
- Every gang has influence points in each turf. Your share is your points compared with everyone else's.
- A gang owns a turf when it has 51% or more of the influence and at least 100 points. Until then the turf is Unclaimed.
- When a turf changes hands, both gangs are notified and the map updates with the new owner's colour.
- You get a notification when you're 50% and 90% of the way to taking a turf.
Owning turfs gives your gang:
- Access to that turf's rackets.
- Better prices when selling on corners (+15%) and fewer snitches.
- A higher score in the Ranking.
๐ Gaining influence
| What you do inside a turf | Your gang | Other gangs there |
|---|---|---|
| Sell drugs on a corner | +50 | โ15 |
| Spray graffiti | +75 | โ5 |
| Scrub an enemy tag | +15 | Tag owner โ15 |
| Kill a member of another gang | +15 | Victim's gang โ5 |
Repeating the same action in the same turf within an hour earns a little less each time, down to 20%. This stops gangs from farming one spot. Drug sales aren't affected.
Holding the street
Just being there counts too:
- Stand inside a turf for 3 minutes to settle in.
- After that, your gang earns +2 influence per member every minute, counting up to 4 members.
- If a rival gang is there at the same time, the turf is contested and nobody gains.
- If rivals hold the street while none of the owners are around, the owner slowly loses influence.
Street crime
Crime inside a turf hurts the gang that owns it:
| Crime | Criminal's gang | Owner |
|---|---|---|
| Killing an NPC | โ15 | โ10 |
| Robbery | +10 | โ40 |
| Car theft | - | โ10 |
- If the owner's own members commit the crime, the owner loses even more.
- Regular civilians can hurt the owner too.
- Robberies inside a turf alert the police.
- Nearby rackets pay less after a robbery.
Car theft is detected automatically. Robberies are picked up when your robbery script reports them. See the exports.
๐ Seeing turfs in game
Turf HUD
While standing in a turf, a badge on the left of your screen shows:
- The turf name and owner.
- Your influence %, with a marker at the ownership line.
- How many points you still need to capture it.
- Your street status: Settling in, Holding the street, Contested and so on.
- A Rivalry tag when one is running.
Hold Z
Hold Z for a quick info card: turf name, owner, both gangs' shares, and the street and area name.
Map
Turfs are drawn on the pause map in the owner's colour, or grey when unclaimed. A turf flashes when it's close to changing hands or a rivalry is on.
๐ฑ Tablet
Turfs page
- Stats: turfs owned, turfs you're fighting over, and your total influence.
- A searchable list of every turf, and a shortcut to the one you're standing in.
- Click a turf to see:
- Every gang's influence share.
- The street market: demand, current price, and today's hot product.
- Rivalry status and its leaderboard.
- Racket locations in the turf.
- Buttons: Set waypoint, Start rivalry, Abandon turf.
Map page
A live city map with switchable layers:
- Turfs
- Hotspots
- Rackets
- Your graffiti
- Your hideout
- Your position
Click anything on the map to see its details.
๐ณ๏ธ Abandoning a turf
Members with Turf Control can abandon a turf from its details panel. This wipes all of your gang's influence there, and the gang can't gain influence in that turf again for 30 minutes.
A turf your gang has on the line in an active gang war can't be abandoned until the war ends.
๐ ๏ธ Admin setup
In Admin โ Turfs:
- Draw a turf on the map:
- click to add corners
- drag a corner to move it
- right-click a corner to remove it
- click the middle of an edge to add a corner there
- Optionally set a height range (for multi-level areas) and a colour.
- Turfs can overlap. The smaller turf wins where they do.
- Reshaping a turf keeps its influence.
- Influence tab: set any gang's points directly, reset one turf, or reset everything.
โ๏ธ Settings
In shared/territory.lua:
| Setting | Default | Meaning |
|---|---|---|
| OwnershipPercent | 51 | Share needed to own a turf |
| OwnershipMinPoints | 100 | Minimum points to own a turf |
| Influence | See table above | Points for each action |
| Diminishing | On | Less influence for repeating the same action |
| Presence: minutes to settle | 3 | Time before standing in a turf counts |
| Presence: points per member | 2 per minute, max 4 members | Holding the street |
| Crimes | On | NPC kills, robberies and car theft affect influence |
| Activity window | Off | Only count influence during set hours |
| Decay | Off | Owners slowly lose influence over time |
| Spread | Off | Part of every gain also goes to nearby turfs |
| Abandon lock | 30 minutes | Wait after abandoning |
| Show to everyone | Off | Let non-gang players see turfs on the map |
| Info key | Z | Hold-for-info key |