Kartik Scripts

Turfs & Influence

The city is split into turfs. Every gang builds influence in a turf by being active there, and the gang with the most influence owns it.

๐Ÿ‘‘ Owning a turf

  • Every gang has influence points in each turf. Your share is your points compared with everyone else's.
  • A gang owns a turf when it has 51% or more of the influence and at least 100 points. Until then the turf is Unclaimed.
  • When a turf changes hands, both gangs are notified and the map updates with the new owner's colour.
  • You get a notification when you're 50% and 90% of the way to taking a turf.

Owning turfs gives your gang:


๐Ÿ“ˆ Gaining influence

What you do inside a turfYour gangOther gangs there
Sell drugs on a corner+50โˆ’15
Spray graffiti+75โˆ’5
Scrub an enemy tag+15Tag owner โˆ’15
Kill a member of another gang+15Victim's gang โˆ’5

Repeating the same action in the same turf within an hour earns a little less each time, down to 20%. This stops gangs from farming one spot. Drug sales aren't affected.

Holding the street

Just being there counts too:

  • Stand inside a turf for 3 minutes to settle in.
  • After that, your gang earns +2 influence per member every minute, counting up to 4 members.
  • If a rival gang is there at the same time, the turf is contested and nobody gains.
  • If rivals hold the street while none of the owners are around, the owner slowly loses influence.

Street crime

Crime inside a turf hurts the gang that owns it:

CrimeCriminal's gangOwner
Killing an NPCโˆ’15โˆ’10
Robbery+10โˆ’40
Car theft-โˆ’10
  • If the owner's own members commit the crime, the owner loses even more.
  • Regular civilians can hurt the owner too.
  • Robberies inside a turf alert the police.
  • Nearby rackets pay less after a robbery.

Car theft is detected automatically. Robberies are picked up when your robbery script reports them. See the exports.


๐Ÿ‘€ Seeing turfs in game

Turf HUD

While standing in a turf, a badge on the left of your screen shows:

  • The turf name and owner.
  • Your influence %, with a marker at the ownership line.
  • How many points you still need to capture it.
  • Your street status: Settling in, Holding the street, Contested and so on.
  • A Rivalry tag when one is running.

Hold Z

Hold Z for a quick info card: turf name, owner, both gangs' shares, and the street and area name.

Map

Turfs are drawn on the pause map in the owner's colour, or grey when unclaimed. A turf flashes when it's close to changing hands or a rivalry is on.


๐Ÿ“ฑ Tablet

Turfs page

  • Stats: turfs owned, turfs you're fighting over, and your total influence.
  • A searchable list of every turf, and a shortcut to the one you're standing in.
  • Click a turf to see:
    • Every gang's influence share.
    • The street market: demand, current price, and today's hot product.
    • Rivalry status and its leaderboard.
    • Racket locations in the turf.
    • Buttons: Set waypoint, Start rivalry, Abandon turf.

Map page

A live city map with switchable layers:

  • Turfs
  • Hotspots
  • Rackets
  • Your graffiti
  • Your hideout
  • Your position

Click anything on the map to see its details.


๐Ÿณ๏ธ Abandoning a turf

Members with Turf Control can abandon a turf from its details panel. This wipes all of your gang's influence there, and the gang can't gain influence in that turf again for 30 minutes.

A turf your gang has on the line in an active gang war can't be abandoned until the war ends.


๐Ÿ› ๏ธ Admin setup

In Admin โ†’ Turfs:

  • Draw a turf on the map:
    • click to add corners
    • drag a corner to move it
    • right-click a corner to remove it
    • click the middle of an edge to add a corner there
  • Optionally set a height range (for multi-level areas) and a colour.
  • Turfs can overlap. The smaller turf wins where they do.
  • Reshaping a turf keeps its influence.
  • Influence tab: set any gang's points directly, reset one turf, or reset everything.

โš™๏ธ Settings

In shared/territory.lua:

SettingDefaultMeaning
OwnershipPercent51Share needed to own a turf
OwnershipMinPoints100Minimum points to own a turf
InfluenceSee table abovePoints for each action
DiminishingOnLess influence for repeating the same action
Presence: minutes to settle3Time before standing in a turf counts
Presence: points per member2 per minute, max 4 membersHolding the street
CrimesOnNPC kills, robberies and car theft affect influence
Activity windowOffOnly count influence during set hours
DecayOffOwners slowly lose influence over time
SpreadOffPart of every gain also goes to nearby turfs
Abandon lock30 minutesWait after abandoning
Show to everyoneOffLet non-gang players see turfs on the map
Info keyZHold-for-info key

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