Kartik Scripts

Fleet & Dealership

Gangs can buy their own vehicles, keep them in a gang garage, and tow them back when they go missing.

The gang needs the Garage upgrade ($200,000) before any of this works.


๐Ÿช Dealership

Open Dealership at the hideout desk (needs Management).

  • Buy vehicles with treasury money.
  • Vehicles can have a minimum gang level, limited stock, or a limited-time offer.
  • Each purchase needs a free vehicle slot. Buy more slots in Upgrades.

Staff manage the dealership in Admin โ†’ Catalog. For each vehicle you can set:

  • model, name, category, price, image and description
  • stock and offer end date
  • minimum level
  • which gangs can see it
  • whether it's hidden

๐Ÿš™ Fleet

Open Fleet at the desk (needs Garage).

  • See every gang vehicle with its state (In garage, Out or Impounded), fuel, engine and body condition.
  • Locate: set a waypoint to a vehicle that's out.
  • Rename and Sell (needs Management). Selling refunds 20%, and the vehicle must be in the garage.
  • Tow: bring an out or impounded vehicle back to the garage.

๐Ÿ…ฟ๏ธ Garage points

Gangs can use their own HQ garage and any public Crime Garage on the map.

  • Take out: walk to a garage point, press E and pick a vehicle. It spawns at the point and you're placed in the driver seat.
  • Store: drive to a garage point and press E. Damage, fuel and mods are saved.

Vehicles destroyed while out become Impounded; tow them back from the Fleet page. After a server restart, all gang vehicles return to the garage.

๐Ÿ”ง Mods & liveries

Anything done to a gang vehicle at a mechanic or livery script (paint, liveries, stickers, extras, performance parts) stays on it:

  • Storing at a garage point saves the vehicle exactly as it is.
  • Getting out of a gang vehicle that's out also saves its mods, so they survive an impound or a server restart.
  • Towing a vehicle that's still in the world saves its current mods before it goes back to the garage.

If GangPaint is set to 'always', the primary and secondary colours are repainted in the gang colour every time the vehicle leaves the garage. Liveries and other mods are kept. Use 'new' or 'off' if gangs should keep their own colours.

Vehicle keys and fuel are handled by your keys and fuel scripts automatically.


๐ŸŽจ Plates & gang colour

  • Each gang can have its own plate prefix, e.g. BLS, so its cars are recognisable. Set by the leader on the tablet Branding page or by staff.
  • New vehicles are painted in the gang colour by default. Staff can choose never, when bought, or every time they leave the garage.

More: Branding & Gang Vehicles.


๐Ÿ”— Using your own garage script

You can have gang garage points open kartik-garages, jg-advancedgarages or op-garages instead of the built-in garage.

In shared/garage.lua:

  • set Mode to 'external'
  • set Provider to 'auto' or to a specific script name

Each gang gets its own garage in that script. The Garage upgrade and Garage permission still apply, and the dealership, fleet list and towing keep working.


๐Ÿ› ๏ธ Admin setup

  • Admin โ†’ Garages: add public Crime Garage locations. Place them with a vehicle preview in a free camera:
    • W A S D to fly
    • scroll to rotate
    • E to place
  • Admin โ†’ Gangs โ†’ [gang] โ†’ Headquarters: set the gang's own garage point.
  • Give a vehicle: use Grant vehicle in Admin โ†’ Catalog, or /giveganggarage [gang id] [model].

โš™๏ธ Settings

In shared/garage.lua:

SettingDefaultMeaning
ModeInternalinternal for the built-in garage, external for your garage script
ProviderAutoWhich garage script to open
Warp into vehicleOnPut the player in the driver seat
Tow time5 sHow long a tow takes
Tow priceFreeTreasury cost per tow
Plate prefixGNGStart of gang vehicle plates. Gangs can have their own, see Branding
Gang paintNewPaint vehicles in the gang colour: off, new (when bought) or always (every time they leave the garage)
BlipsOnMap blips for HQ and public garages

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