Kartik Scripts

Hotspots

Hotspots are king-of-the-hill zones. Hold the zone with no rivals around to capture it and win its rewards.

๐Ÿƒ Capturing

  • Stand inside the zone with your gang. Progress climbs about 1% every 0.3 seconds, so a capture takes around 30 seconds.
  • Contested: if another gang is inside too, progress pauses.
  • Defending: if only the owning gang is inside, the attacker's progress drains.
  • Nobody inside: progress slowly drains away.
  • The owner is alerted and sees an attack marker on the map as soon as someone starts capturing.

A capture bar at the top of the screen shows:

  • the zone name
  • progress
  • the state: capturing, contested, defended, cooldown, or held by a gang

๐Ÿšจ Gang wars & police

A hotspot is at war while a gang is capturing it or it is contested.

  • War zones on the map. Active wars show as a flashing red zone. By default only police see them and get a notification when a war starts. Servers can show them to everyone or no one.
  • Dispatch call. Police get a 10-10 "Gang Turf War" call when a war breaks out.
  • Police stop captures. An on-duty officer standing inside a hotspot pauses the capture, so police can break up a war by moving in.

๐ŸŽ Rewards

When you capture a hotspot:

  • The gang gets 150 XP.
  • The zone's rewards are handed out:
RewardGoes to
Items / weaponsEvery gang member standing in the zone
Cash / dirty moneyThe gang treasury
XPThe gang
VehicleThe gang garage
  • The zone then goes on a 15-minute cooldown before it can be taken again.

A starter hotspot, Sandy Scrapyard (rewards $2,500 dirty money), is added on first install.


๐Ÿ› ๏ธ Admin setup

In Admin โ†’ Hotspots:

  • Draw a zone as a polygon on the map, or pick circle mode and set a radius.
  • Optionally set a height range.
  • Add up to 20 rewards: items, weapons, cash, dirty money, XP or vehicles.
  • Reset clears a hotspot's owner, cooldown and progress.

โš™๏ธ Settings

In shared/territory.lua under Hotspots:

SettingDefaultMeaning
Capture speed0.3 s per %How fast progress fills
Cooldown15 minutesLock after a capture
When emptyDecaydecay drains progress, hold keeps it
Minimum members1Members needed inside to make progress
Capture windowOffOnly allow captures during set hours
Notify ownerOnAlert the owner when capture starts
War zones shown toPoliceWho sees active wars on the map: none, police or everyone
War notificationOnThose players are notified when a war starts
Police pause capturesOn, 1 officerOn-duty police inside pause the capture
Police dispatchOn, 100%Dispatch call when a war starts

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