Hotspots
Hotspots are king-of-the-hill zones. Hold the zone with no rivals around to capture it and win its rewards.
๐ Capturing
- Stand inside the zone with your gang. Progress climbs about 1% every 0.3 seconds, so a capture takes around 30 seconds.
- Contested: if another gang is inside too, progress pauses.
- Defending: if only the owning gang is inside, the attacker's progress drains.
- Nobody inside: progress slowly drains away.
- The owner is alerted and sees an attack marker on the map as soon as someone starts capturing.
A capture bar at the top of the screen shows:
- the zone name
- progress
- the state: capturing, contested, defended, cooldown, or held by a gang
๐จ Gang wars & police
A hotspot is at war while a gang is capturing it or it is contested.
- War zones on the map. Active wars show as a flashing red zone. By default only police see them and get a notification when a war starts. Servers can show them to everyone or no one.
- Dispatch call. Police get a 10-10 "Gang Turf War" call when a war breaks out.
- Police stop captures. An on-duty officer standing inside a hotspot pauses the capture, so police can break up a war by moving in.
๐ Rewards
When you capture a hotspot:
- The gang gets 150 XP.
- The zone's rewards are handed out:
| Reward | Goes to |
|---|---|
| Items / weapons | Every gang member standing in the zone |
| Cash / dirty money | The gang treasury |
| XP | The gang |
| Vehicle | The gang garage |
- The zone then goes on a 15-minute cooldown before it can be taken again.
A starter hotspot, Sandy Scrapyard (rewards $2,500 dirty money), is added on first install.
๐ ๏ธ Admin setup
In Admin โ Hotspots:
- Draw a zone as a polygon on the map, or pick circle mode and set a radius.
- Optionally set a height range.
- Add up to 20 rewards: items, weapons, cash, dirty money, XP or vehicles.
- Reset clears a hotspot's owner, cooldown and progress.
โ๏ธ Settings
In shared/territory.lua under Hotspots:
| Setting | Default | Meaning |
|---|---|---|
| Capture speed | 0.3 s per % | How fast progress fills |
| Cooldown | 15 minutes | Lock after a capture |
| When empty | Decay | decay drains progress, hold keeps it |
| Minimum members | 1 | Members needed inside to make progress |
| Capture window | Off | Only allow captures during set hours |
| Notify owner | On | Alert the owner when capture starts |
| War zones shown to | Police | Who sees active wars on the map: none, police or everyone |
| War notification | On | Those players are notified when a war starts |
| Police pause captures | On, 1 officer | On-duty police inside pause the capture |
| Police dispatch | On, 100% | Dispatch call when a war starts |