Rivalries
A rivalry is a timed drug-selling contest over a turf another gang owns. Every gang that sells there during the rivalry feeds a prize pot, and the top seller takes it all.
▶️ Starting a rivalry
Members with the Rivalries permission can start one from Tablet → Turfs (the turf's details panel) or from the Map.
The turf:
- must have an owner, and can't be your gang's own turf
- can't already have a rivalry running
Starting costs $5,000 dirty money from the gang treasury. A gang can run one rivalry at a time.
When it starts:
- The owner is warned and every gang is notified. The starting gang's name stays hidden.
- Police get a "gang tension" alert.
💊 During the rivalry (60 minutes)
- Every corner sale inside the turf counts towards that gang's total.
- 50% of each sale's price is added to the pot on top of what the seller earns. Sellers still keep their full price.
- The turf HUD shows a Rivalry tag, and the turf flashes on the map.
- The turf's details panel on the tablet shows the live leaderboard.
🏆 Winning
When time is up:
- The gang with the highest sales wins the pot, paid into its dirty money, plus 250 gang XP.
- Every other gang that took part is told it lost.
⚙️ Settings
In shared/territory.lua under Rivalry:
| Setting | Default | Meaning |
|---|---|---|
| Cost | $5,000 | Price to start a rivalry |
| Account | Dirty | Pay with dirty or clean money |
| Add cost to pot | Off | Put the start cost into the prize pot |
| Duration | 60 minutes | How long it lasts |
| Pot share | 50% | Share of each sale added to the pot |
| Minimum level | 1 | Gang level needed to start one |
| Max active per gang | 1 | Rivalries a gang can run at once |
| Anonymous | On | Hide who started it |
| Notify all gangs | On | Tell every gang when one starts |