Contracts
Contracts are missions for the gang. Every gang gets its own board of contracts that refreshes every day.

๐ The contract board
Open Tablet โ Contracts.
- Your gang gets 15 random contracts, and a new board every 24 hours. The countdown is shown at the top.
- Contracts added by other scripts on the server (see External contracts) are always listed on top of the random ones.
- Each card shows the required level, XP, rewards, time limit and number of steps.
- Filter by All, Available, Active or Completed.
| Status | Meaning |
|---|---|
| Available | Ready to start |
| Active | A member is running it (their name is shown) |
| Completed | Done for this board |
| Cooldown | Recently failed; try again soon |
| Locked | Your gang level is too low |
โถ๏ธ Running a contract
- Press Start contract (needs the Contracts permission).
- A briefing explains the job and the tablet closes.
- Follow the markers on your map. A HUD shows your progress and time left.
- Finish before the timer runs out.
On the job:
- Tasks like cracking a truck or grabbing a stash play an animation with a progress bar. You have to be on foot, and the bar cancels if you get downed or knocked over.
- Guards and ambush crews keep hunting you until they're dead or you get away.
- Guards leave downed players and on-duty EMS alone, so medics can reach the scene (setting).
Rules:
- Each contract can be completed once per board.
- A player can run one contract at a time.
- For count contracts (for example "spray 3 tags"), actions by any gang member count.
Failing:
- A contract fails if time runs out, you abandon it, you leave the gang, or you disconnect.
- A failed contract goes on a 10-minute cooldown.
- Abandon with
/contractabandonor from the tablet.
๐ Rewards
When a contract is finished:
- Cash rewards go into the gang treasury.
- Items and weapons go to the player who finished it, or straight into the gang hideout stash if the server has set that up (the player gets them if the stash is full or locked).
- The gang earns the contract's XP.
- The whole gang is notified.
๐ Contracts included
| Contract | What you do | Level | XP | Reward |
|---|---|---|---|---|
| Armored Score | Steal a guarded armoured truck, park it at the breach spot and drill the rear doors open, deliver it to the buyer | 1 | 320 | $15,000 |
| Coastal Drop | Collect a package crate on the coast and get it inland without a wanted level | 1 | 240 | $10,000 |
| Convoy Ambush | Catch a moving armed convoy, take the cargo van and deliver it | 1 | 280 | Pistol + $5,000 |
| Lab Raid | Take a guarded mobile drug lab and shake off the pursuit | 1 | 360 | $18,000 |
| Relay Run | Take the cargo van and hit 3 drop points in 12 minutes | 1 | 300 | $15,000 |
| Stash Recovery | Grab a seized stash bag from a guarded site and survive the ambush | 1 | 290 | $12,000 |
| Van Snatch | Take a van guarded by armed men and deliver it to Paleto | 1 | 180 | SNS Pistol |
| Weed Runner | Bring 50 weed to a buyer up the coast | 1 | 120 | $5,000 |
| Street Scout | Find a specific car on the street and drop it off | 15 | 100 | 9mm ammo |
| Tag Run | Spray 3 gang tags inside turfs | 1 | 180 | $5,000 |
| Clean Sweep | Remove 5 rival tags inside turfs | 1 | 180 | $5,000 |
| Corner Hustle | Close 50 drug deals inside turfs | 1 | 180 | $5,000 |
| Hold the Block | Capture 1 hotspot | 1 | 150 | $5,000 |
| Wash Cycle | Launder $100,000 through laundering runs (needs the Laundering upgrade) | 1 | 250 | SNS Pistol |
Each contract has its own config file in shared/contracts/. There you can change its name, description, level, XP, rewards, time limit and cooldown, or turn it off completely.
๐ External contracts
Other scripts on the server can add their own jobs to the Contracts page, for example a heist or delivery script. They look and work like any other contract: level lock, start permission, time limit, cooldown, XP and rewards are all handled by the gang system. The other script runs the job itself.
Developers: see Server Exports โ External contracts.
๐ ๏ธ Admin
In Admin โ Contracts:
- See every contract and every run in progress.
- View any gang's current board.
- Re-roll one gang's board, or every gang's, to hand out a fresh set straight away.
- Cancel a run. No cooldown is applied.
- Browse the run history (active, done, failed, expired).
โ๏ธ Settings
In shared/contracts/_settings.lua:
| Setting | Default | Meaning |
|---|---|---|
| Contracts per board | 15 | How many contracts each gang gets |
| New board every | 24 hours | How often the board refreshes |
| One active per gang | Off | Only one contract running per gang |
| One active per player | On | A player runs one contract at a time |
| Time limit | 60 minutes | Default time limit |
| Cooldown | 10 minutes | Wait after failing |
| Whole gang counts | On | Any member's actions count towards count contracts |
| Fail on death | Off | Dying fails the contract |
| Reward to | Completer | Items go to the finisher, or to the starter |
| Items to | Player | Items go to the player, or to the gang hideout stash |
| Briefing | On | Show the briefing when starting |
| HUD | On | Show the contract progress HUD |
| Guards | Accuracy 35, armour 25 | How tough the enemy NPCs are |
Teammate Revive
When no EMS is on duty, gang members can get a downed teammate back on their feet with a medical item, so a shootout does not end the night for everyone who went down.
Underground Market
A player-to-player marketplace on the Gang Tablet. Members list items for sale, and buyers pick up their deliveries.