Kartik Scripts

Turfs

Every turf in the city, your influence in each, the street market, rivalries and your gang's graffiti.

Available: street and desk ยท Permission: none to view

New to turfs? Read Turfs & Influence first.


๐Ÿ” Header

  • "Ownership requires 51% influence". A gang also needs at least 100 points to own a turf.
  • Activity window (only if your server uses one): a dot with "Activities count HH:MMโ€“HH:MM". Green means it's open now. Outside those hours, influence doesn't count.
  • Open map and a refresh button.
  • Two tabs: Territory and Our graffiti.

๐Ÿ—‚๏ธ Territory tab

Stat cards

CardMeaning
Turfs ownedHow many turfs your gang owns
ContestedTurfs where you have influence but don't own them yet
Total influenceAll your gang's influence points added together

Search & location

  • Search turfs or gang names.
  • "You are in [turf]": click to open the turf you're standing in.
  • On the right: "Rivalries last 60 min ยท 50% of sales to the pot".

Turf table

Your own turfs are highlighted. Click a row to open its details.

ColumnMeaning
TurfName, number of gangs with influence, "you are here"
OwnerOwning gang, or Unclaimed
My influenceYour gang's share
Top gangsBar showing the top 3 gangs. Hover for names
RivalryTime left and prize pot if one is running
(buttons)Rivalry to start one, ๐Ÿ“ to set a waypoint

๐Ÿ“‹ Turf details

Click a turf to open its details panel.

  1. Mini map of the turf, with the owner.
  2. My influence, My points, and Needed to own.
  3. Influence shares: every gang with points in this turf.
  4. Street market (for corner selling):
LineMeaning
DemandHow much buyers want. Green is high, red is low
Street priceCurrent price level. Lower demand means lower prices
Hot productThe drug that sells for extra right now, and when it changes
Owner price bonusExtra the turf owner earns when selling here
Rival seller bonusExtra other gangs earn when selling on this turf. Shows ยท you when that's your gang
Buyers here takeEvery drug that sells in this turf and its price range. Local rules means staff set a zone rule here
  1. Rivalry:
    • If one is running: time left, prize pot, your sales, and a leaderboard.
    • If not: an explanation of how rivalries work.
  2. Rackets in this turf: each shop with its stored money, cooldown or Ready, and a waypoint button.

Buttons

ButtonNeedsWhat it does
Set waypoint-GPS to the turf
Start rivalry ($5,000)RivalriesStarts a 60-minute drug-selling contest. See below
AbandonTurf ControlRemoves all your influence here. You can't gain influence here again for 30 minutes

๐Ÿ”ฅ Starting a rivalry

  1. Open a turf owned by another gang.
  2. Press Start rivalry.
  3. Confirm. $5,000 dirty money is taken from the gang treasury.

If the button is disabled, hover it to see why:

  • "Nobody controls this turf yet"
  • "Your gang already controls this turf"
  • "A rivalry is already running here"
  • "Your gang level is too low"
  • "Your gang already runs the maximum number of rivalries"

Full rules are on the Rivalries page.


๐ŸŽจ Our graffiti tab

Top card

  • "Gang tags N / 25".
  • How long tags last (72 hours by default).
  • Spray a tag: closes the tablet and starts spraying. You need a Spray Can.

Tag cards

Each tag shows:

  • A preview.
  • The turf it's in, or "Outside turfs".
  • Who sprayed it and when.
  • Time left before it fades. It turns red under 3 hours.
  • ๐Ÿ“ Waypoint.

See Graffiti for how spraying works.

On this page