Turfs
Every turf in the city, your influence in each, the street market, rivalries and your gang's graffiti.
Available: street and desk ยท Permission: none to view
New to turfs? Read Turfs & Influence first.
๐ Header
- "Ownership requires 51% influence". A gang also needs at least 100 points to own a turf.
- Activity window (only if your server uses one): a dot with "Activities count HH:MMโHH:MM". Green means it's open now. Outside those hours, influence doesn't count.
- Open map and a refresh button.
- Two tabs: Territory and Our graffiti.
๐๏ธ Territory tab
Stat cards
| Card | Meaning |
|---|---|
| Turfs owned | How many turfs your gang owns |
| Contested | Turfs where you have influence but don't own them yet |
| Total influence | All your gang's influence points added together |
Search & location
- Search turfs or gang names.
- "You are in [turf]": click to open the turf you're standing in.
- On the right: "Rivalries last 60 min ยท 50% of sales to the pot".
Turf table
Your own turfs are highlighted. Click a row to open its details.
| Column | Meaning |
|---|---|
| Turf | Name, number of gangs with influence, "you are here" |
| Owner | Owning gang, or Unclaimed |
| My influence | Your gang's share |
| Top gangs | Bar showing the top 3 gangs. Hover for names |
| Rivalry | Time left and prize pot if one is running |
| (buttons) | Rivalry to start one, ๐ to set a waypoint |
๐ Turf details
Click a turf to open its details panel.
- Mini map of the turf, with the owner.
- My influence, My points, and Needed to own.
- Influence shares: every gang with points in this turf.
- Street market (for corner selling):
| Line | Meaning |
|---|---|
| Demand | How much buyers want. Green is high, red is low |
| Street price | Current price level. Lower demand means lower prices |
| Hot product | The drug that sells for extra right now, and when it changes |
| Owner price bonus | Extra the turf owner earns when selling here |
| Rival seller bonus | Extra other gangs earn when selling on this turf. Shows ยท you when that's your gang |
| Buyers here take | Every drug that sells in this turf and its price range. Local rules means staff set a zone rule here |
- Rivalry:
- If one is running: time left, prize pot, your sales, and a leaderboard.
- If not: an explanation of how rivalries work.
- Rackets in this turf: each shop with its stored money, cooldown or Ready, and a waypoint button.
Buttons
| Button | Needs | What it does |
|---|---|---|
| Set waypoint | - | GPS to the turf |
| Start rivalry ($5,000) | Rivalries | Starts a 60-minute drug-selling contest. See below |
| Abandon | Turf Control | Removes all your influence here. You can't gain influence here again for 30 minutes |
๐ฅ Starting a rivalry
- Open a turf owned by another gang.
- Press Start rivalry.
- Confirm. $5,000 dirty money is taken from the gang treasury.
If the button is disabled, hover it to see why:
- "Nobody controls this turf yet"
- "Your gang already controls this turf"
- "A rivalry is already running here"
- "Your gang level is too low"
- "Your gang already runs the maximum number of rivalries"
Full rules are on the Rivalries page.
๐จ Our graffiti tab
Top card
- "Gang tags N / 25".
- How long tags last (72 hours by default).
- Spray a tag: closes the tablet and starts spraying. You need a Spray Can.
Tag cards
Each tag shows:
- A preview.
- The turf it's in, or "Outside turfs".
- Who sprayed it and when.
- Time left before it fades. It turns red under 3 hours.
- ๐ Waypoint.
See Graffiti for how spraying works.