Wars
"Declared conflicts and rivalries": fight other gangs for money.
Available: street and desk · Declaring, accepting and surrendering need: Gang Wars permission

🔒 Locked page
The page is locked until your gang:
- reaches the required level, and
- owns the Gang Wars upgrade ($200,000). Members with Management see a View upgrades button.
1. Current war
When you're at war
- Top line: 🔴 At war · Kills/Drugs · [turf] · declared by [gang]. Hover the turf to see "Only counts inside [turf]".
- "Ends in" countdown.
- Your gang vs Enemy, with emblems and levels.
- Big score, for example 3 – 1. The side that just scored flashes.
- Goal: "First to 10 kills", "units sold" or "$ earned".
- Tug-of-war bar in both gang colours.
- "Wager $X each · winner takes $Y", plus the turfs and items on the line: "Ours on the line: [turf]" and "Theirs on the line: [turf]" (items are listed the same way, for example "Ours on the line: Pistol, 3x Body Armour").
- Surrender: gives the enemy the pot. This can't be undone.
When you're not at war
"Your gang is not at war · Challenge a rival to a 24h war. The winner takes 2× the wager." with a Declare war button.
2. War requests
"Max 3 outgoing · expire after 24h"
Switch between Incoming and Outgoing. Each request shows the gang, level, war type, goal, wager, turf and time left. A second line shows the turfs and items on the line ("Ours on the line" in red, "Theirs on the line" in green), "Wants items in return" when the sender asked for items, and the offer number once terms have gone back and forth ("Offer 2").
| Tab | Buttons |
|---|---|
| Incoming | Accept: your gang pays the same wager and the war starts. Counter: send back new terms (see below). Decline: their wager and items are given back |
| Outgoing | Cancel: withdraw your request, and your wager is refunded |
| Both | 💬 Messages: open the conversation on the request (the number shows how many messages there are) |
Messages
Talk terms with the other gang before the war starts. Both gangs see every message with the gang, the member and the time. Members with the Gang Wars permission can write (Enter sends); everyone else can read.
Counter-offer
Counter opens the declare window with the current terms filled in and the other gang already picked. Change anything you like, add a message and press Send new terms. Their wager is refunded, yours is held, and the offer goes back to them. After 5 offers Counter is greyed out: accept or decline the last one.
Accepting with items
With item stakes on, Accept opens a window with the terms, the items the other gang put on the line and a list of your own inventory. Pick the items you want to put in (optional, unless they asked for items in return) and press Accept war.
Without the Gang Wars permission, requests just show "Pending".
3. Items to collect
Shows up when your gang has items waiting: items it won ("Won") and its own items that came back ("Given back"). Each card shows the item, the amount and the serial number for weapons. Members with the Gang Wars permission press Collect to put an item in their own inventory. If it doesn't fit, it stays in the list.
4. How wars work
A quick rules panel:
| Line | Meaning |
|---|---|
| Gang cash | Your clean treasury |
| Wager range | Minimum and maximum wager |
| Winner gets | For example 2× the wager |
| Who pays | Both gangs, or the declarer only |
| Rematch cooldown | Wait before fighting the same gang again |
| Eligible rivals | Gangs you're allowed to challenge |
5. War history
Past wars, 8 per page.
| Column | Meaning |
|---|---|
| Opponent | Gang, war type, end date |
| Score | Your score / theirs |
| Payout | What you won, and the wager. Turf stakes show as Took [turf] or Lost [turf] |
| Result | Won, Lost, Draw or Cancelled. Hover for the reason, e.g. "Goal reached", "Time ran out", "Surrender" |
📨 Declaring war
Press Declare war.
Left: pick a gang
- Search gangs by name.
- Greyed-out gangs show why you can't pick them: "Not eligible", "Request pending" or "Cooldown 5h 12m".
Right: set the terms
| Field | Meaning |
|---|---|
| War type | Kills: 1 point per enemy member killed. Drugs: points per unit sold |
| Goal | Kills to win (5–500) or drugs to win (10–1,000,000) |
| Wager | Money each gang puts up. Max fills in everything you can afford |
| Turf (optional) | Only count kills or sales inside this turf |
| You put on the line | A turf your gang owns. If you lose, the other gang takes it |
| You ask for | A turf the other gang owns. If you win, you take it |
Below the gang list there's an optional Message box for a note with your offer.
Bottom: items on the line
- Your items on the line: your inventory, with serial numbers for weapons. Click items to pick them (up to 5), and set how many for stacks.
- Ask for items in return: the other gang must put at least one item on the line to accept.
Items are taken from your inventory when you send the request, and come back if it is declined, cancelled, countered or expires.
A summary shows what the winner receives, and that the war lasts 24 hours.
Press Send request and confirm. Your wager leaves the treasury straight away and is held until the request is answered.
ℹ️ Good to know
- When a war starts, all other open requests for both gangs are cancelled and refunded.
- Killing the same person again within 30 seconds doesn't score.
- When time runs out, the higher score wins. A tie is a draw and both gangs get their wager back.
- A turf on the line can't be abandoned while the war runs.
Full rules are on the Gang Wars feature page.