Hideout
"Headquarters, interiors, furniture and outfits": manage your gang's base.
Available: hideout desk · Permission: Management
Tabs: Interiors · Furniture · Wardrobe · Guards
🧾 Overview strip
Always shown at the top.
- Headquarters: interior name, shell name, "World building" or "Not configured".
- Type:
| Type | Meaning |
|---|---|
| Interior | A private interior reached through the entrance |
| Shell | A private shell interior |
| MLO | A building on the map |
- "· you are inside" when you're in the hideout.
- An orange warning if staff haven't set the entrance or garage point yet.
| Stat | Meaning |
|---|---|
| Inside now | Members inside, and guests |
| Gang stash | Stash weight and slots, or "Locked · buy the upgrade" |
| Furniture placed | Placed / maximum |
🏚️ Interiors tab
Only for Interior-type hideouts. MLO and shell hideouts see "Interiors are not available".
The header shows "N of M owned".
Each interior card shows an image, name, required level, price (or Free / Owned) and description. The button depends on the interior's state:
| State | Button | What happens |
|---|---|---|
| In use | In use | This is your current interior |
| Owned | Use interior | Switches to it. Anyone inside moves with it |
| Level too high | Requires level N | Level the gang up first |
| For sale | Buy for $X | Paid from the treasury. You can switch to it any time after |
🛋️ Furniture tab
Not available for MLO hideouts. The top shows "owned/150 owned · placed/80 placed here".
Switch between Shop and My furniture.
Shop
- Category tabs and search.
- Each card shows an image, name, type, price and Buy.
| Type | Meaning |
|---|---|
| Decor | Just decoration |
| Storage | Its own stash (shows kg and slots) |
| Desk | Opens the management desk |
| Wardrobe | Opens the gang wardrobe |
Buying furniture:
- Press Buy and confirm. The price comes from the treasury.
- The item goes to storage.
- Inside the hideout: you're asked "Place it now?". Press Place now to start the editor.
- Outside: enter the hideout later to place it.
- Outdoor props work the other way round: near your hideout entrance (outside) you're asked to place it now, otherwise it waits in storage.
If Buy is disabled, hover it to see why:
- "You need the furniture permission"
- "Furniture limit reached (150)"
- "Not enough gang money"
My furniture
- Filter: All · Stored · Placed here · Outside · Other interior.
- Decorate (only inside the hideout): opens the room editor so you can place, move, duplicate or store many pieces at once.
- Decorate outside (only near your hideout entrance, outside): opens the same editor for outdoor props such as barriers and sandbags.
| Status | Buttons |
|---|---|
| Stored | Place (inside only, outdoor props near the entrance only), Sell $X (90% refund) |
| Placed here | Move (inside only), Store |
| Outside | Move (near the entrance only), Store |
| Other interior | Store |
- Selling: store the piece first. Storage furniture must be empty before it can be sold.
- Storing a storage piece keeps what's inside it.
Editor controls are on the Hideouts page.
👔 Wardrobe tab
Needs the Wardrobe permission. Saving and deleting outfits also need Management.
Outfits (left)
Each outfit shows its name, who saved it and when.
- Wear: put it on. You must be standing at a wardrobe.
- 🗑️ Delete: removes it for the whole gang (Management).
- An orange "other ped model" tag means it was saved on a different model and can't be worn.
Right side
- Outfit slots used / total, with a Get more outfit slots link.
- "You are at a wardrobe" or "Go to a hideout wardrobe to change".
- Save current outfit:
- Type a name (up to 25 characters, must be unique).
- Press Save outfit.
- Restore my clothes: puts your own clothes back on.
You usually need to be standing at the wardrobe point or at wardrobe furniture to wear or save outfits.
🛡️ Guards tab
Shows up once the gang owns the Hideout guards upgrade, with one row per guard. Changing guards needs Management.
- Look: pick the ped model for that guard. The guard is swapped within a few seconds.
- Place / Move: go to your hideout entrance, press it and the tablet closes. Fly the camera to the spot, use the mouse wheel to turn the guard (hold SHIFT for 1° steps) and press E to save. The spot must be within 25 m of the entrance (
Guards.PlaceRadius). - Use random spot: removes the placed spot. The guard goes back to standing a few metres from the door.
- A Fixed spot tag means the guard has a placed spot, Random spot means it has not.
Picks and spots are saved, so guards come back the same after a restart.