Kartik Scripts

Hideout

"Headquarters, interiors, furniture and outfits": manage your gang's base.

Available: hideout desk · Permission: Management

Tabs: Interiors · Furniture · Wardrobe · Guards


🧾 Overview strip

Always shown at the top.

  • Headquarters: interior name, shell name, "World building" or "Not configured".
  • Type:
TypeMeaning
InteriorA private interior reached through the entrance
ShellA private shell interior
MLOA building on the map
  • "· you are inside" when you're in the hideout.
  • An orange warning if staff haven't set the entrance or garage point yet.
StatMeaning
Inside nowMembers inside, and guests
Gang stashStash weight and slots, or "Locked · buy the upgrade"
Furniture placedPlaced / maximum

🏚️ Interiors tab

Only for Interior-type hideouts. MLO and shell hideouts see "Interiors are not available".

The header shows "N of M owned".

Each interior card shows an image, name, required level, price (or Free / Owned) and description. The button depends on the interior's state:

StateButtonWhat happens
In useIn useThis is your current interior
OwnedUse interiorSwitches to it. Anyone inside moves with it
Level too highRequires level NLevel the gang up first
For saleBuy for $XPaid from the treasury. You can switch to it any time after

🛋️ Furniture tab

Not available for MLO hideouts. The top shows "owned/150 owned · placed/80 placed here".

Switch between Shop and My furniture.

Shop

  • Category tabs and search.
  • Each card shows an image, name, type, price and Buy.
TypeMeaning
DecorJust decoration
StorageIts own stash (shows kg and slots)
DeskOpens the management desk
WardrobeOpens the gang wardrobe

Buying furniture:

  1. Press Buy and confirm. The price comes from the treasury.
  2. The item goes to storage.
  3. Inside the hideout: you're asked "Place it now?". Press Place now to start the editor.
  4. Outside: enter the hideout later to place it.
  5. Outdoor props work the other way round: near your hideout entrance (outside) you're asked to place it now, otherwise it waits in storage.

If Buy is disabled, hover it to see why:

  • "You need the furniture permission"
  • "Furniture limit reached (150)"
  • "Not enough gang money"

My furniture

  • Filter: All · Stored · Placed here · Outside · Other interior.
  • Decorate (only inside the hideout): opens the room editor so you can place, move, duplicate or store many pieces at once.
  • Decorate outside (only near your hideout entrance, outside): opens the same editor for outdoor props such as barriers and sandbags.
StatusButtons
StoredPlace (inside only, outdoor props near the entrance only), Sell $X (90% refund)
Placed hereMove (inside only), Store
OutsideMove (near the entrance only), Store
Other interiorStore
  • Selling: store the piece first. Storage furniture must be empty before it can be sold.
  • Storing a storage piece keeps what's inside it.

Editor controls are on the Hideouts page.


👔 Wardrobe tab

Needs the Wardrobe permission. Saving and deleting outfits also need Management.

Outfits (left)

Each outfit shows its name, who saved it and when.

  • Wear: put it on. You must be standing at a wardrobe.
  • 🗑️ Delete: removes it for the whole gang (Management).
  • An orange "other ped model" tag means it was saved on a different model and can't be worn.

Right side

  • Outfit slots used / total, with a Get more outfit slots link.
  • "You are at a wardrobe" or "Go to a hideout wardrobe to change".
  • Save current outfit:
    1. Type a name (up to 25 characters, must be unique).
    2. Press Save outfit.
  • Restore my clothes: puts your own clothes back on.

You usually need to be standing at the wardrobe point or at wardrobe furniture to wear or save outfits.


🛡️ Guards tab

Shows up once the gang owns the Hideout guards upgrade, with one row per guard. Changing guards needs Management.

  • Look: pick the ped model for that guard. The guard is swapped within a few seconds.
  • Place / Move: go to your hideout entrance, press it and the tablet closes. Fly the camera to the spot, use the mouse wheel to turn the guard (hold SHIFT for 1° steps) and press E to save. The spot must be within 25 m of the entrance (Guards.PlaceRadius).
  • Use random spot: removes the placed spot. The guard goes back to standing a few metres from the door.
  • A Fixed spot tag means the guard has a placed spot, Random spot means it has not.

Picks and spots are saved, so guards come back the same after a restart.

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