On-screen HUD
Everything the gang system shows on your screen outside the tablet.
🏳️ Turf badge
Where: left side of the screen, while you're inside a turf.
| Part | Meaning |
|---|---|
| Territory | Label. An orange Rivalry tag shows if one is running |
| Turf name | |
| Owner | Owning gang, or Unclaimed. "· yours" if your gang owns it |
| Your influence X% | Your gang's share. The thin white tick marks the 51% needed to own it |
| Capture | For turfs you don't own: "N pts to go" and a progress bar |
Presence line
The bottom line tells you whether standing here earns influence:
| Text | Meaning |
|---|---|
| Settling in · counts in 02:31 | Stay a little longer before it counts (3 minutes by default) |
| Holding the street · +2 per min | You're earning influence 🟢 |
| Contested · rival gang here, no gain | A rival gang is here, so nobody earns 🟠 |
| Get out of the vehicle to hold the street | You must be on foot |
| Turf activity window closed | Outside the hours when turfs count |
| Not gaining influence here | Anything else, for example inside a building instance |
Hold Z for a quick turf info card.
🎯 Hotspot capture bar
Where: top centre, while you're in a hotspot.
- Hotspot label, name, and a big %.
- A bar in the capturing gang's colour. It turns orange when contested.
| Text | Meaning |
|---|---|
| [gang] capturing | Progress is going up |
| Contested - progress paused | Two gangs are inside |
| Defended by [owner] | The owner is defending |
| Losing progress | Nobody's inside, so progress drains |
| Recently captured - 12:34 | Cooldown before it can be captured again |
| Capture window closed | Outside capture hours |
| Held by [gang] | Current owner |
⚔️ War HUD
Where: top right, during a war.
- Gang war or Drug war, and a countdown (red in the last 10 minutes).
- Both gangs and the score, e.g. 3 : 1. The side that just scored lights up.
- A tug-of-war bar.
- "First to N" and "@ [turf]" if the war is tied to a turf.
- At the end, a banner for a few seconds: War won, War lost, War ended in a draw or War cancelled.
🚓 Raid banner
Where: top centre, during a police raid.
| Who | Banner |
|---|---|
| Gang members | 🚨 "Police raid on your hideout" with "POLICE are breaching the hideout" or "Funds seized", and a countdown |
| Police | 🛡️ "Raid in progress - [gang]" with "Reach the hideout and seize the funds" or "Funds seized - secure the scene" |
📜 Contract HUD
Where: right side, while running a contract.
- Contract label and name.
- Countdown (red in the last 5 minutes).
- Your current objective, for example "Deliver the van to the contact".
- Progress bar: 12 / 50, $42,000 / $100,000 or 1 / 3 steps.
⌨️ Key hints
Where: bottom centre.
- Single prompt: a key and an action, e.g. [E] Open stash.
- Control panels (graffiti, placing devices, furniture): a title, a coloured status line (red for problems like "Too far from the wall", green when OK), and the keys you can press. The main action is shown in bold.
🧼 Other overlays
| Overlay | Shows |
|---|---|
| Money laundering | Current stop (Stop 2/3) or Return · Van, time left, stops, and money washed |
| Airdrop | Airdrop incoming/landed, countdown and distance |
| Camera view | REC, camera name and number, time, NV/THERMAL tags, zoom and controls |
| Binoculars | "Scroll zoom · Backspace exit" |
| Signal detector | 10 signal bars and %: No signal, Weak, Beam or Locked, and the type of device found |
| Restrained | Tied up · Blindfolded · Being escorted |