Kartik Scripts

On-screen HUD

Everything the gang system shows on your screen outside the tablet.

🏳️ Turf badge

Where: left side of the screen, while you're inside a turf.

PartMeaning
TerritoryLabel. An orange Rivalry tag shows if one is running
Turf name
OwnerOwning gang, or Unclaimed. "· yours" if your gang owns it
Your influence X%Your gang's share. The thin white tick marks the 51% needed to own it
CaptureFor turfs you don't own: "N pts to go" and a progress bar

Presence line

The bottom line tells you whether standing here earns influence:

TextMeaning
Settling in · counts in 02:31Stay a little longer before it counts (3 minutes by default)
Holding the street · +2 per minYou're earning influence 🟢
Contested · rival gang here, no gainA rival gang is here, so nobody earns 🟠
Get out of the vehicle to hold the streetYou must be on foot
Turf activity window closedOutside the hours when turfs count
Not gaining influence hereAnything else, for example inside a building instance

Hold Z for a quick turf info card.


🎯 Hotspot capture bar

Where: top centre, while you're in a hotspot.

  • Hotspot label, name, and a big %.
  • A bar in the capturing gang's colour. It turns orange when contested.
TextMeaning
[gang] capturingProgress is going up
Contested - progress pausedTwo gangs are inside
Defended by [owner]The owner is defending
Losing progressNobody's inside, so progress drains
Recently captured - 12:34Cooldown before it can be captured again
Capture window closedOutside capture hours
Held by [gang]Current owner

⚔️ War HUD

Where: top right, during a war.

  • Gang war or Drug war, and a countdown (red in the last 10 minutes).
  • Both gangs and the score, e.g. 3 : 1. The side that just scored lights up.
  • A tug-of-war bar.
  • "First to N" and "@ [turf]" if the war is tied to a turf.
  • At the end, a banner for a few seconds: War won, War lost, War ended in a draw or War cancelled.

🚓 Raid banner

Where: top centre, during a police raid.

WhoBanner
Gang members🚨 "Police raid on your hideout" with "POLICE are breaching the hideout" or "Funds seized", and a countdown
Police🛡️ "Raid in progress - [gang]" with "Reach the hideout and seize the funds" or "Funds seized - secure the scene"

📜 Contract HUD

Where: right side, while running a contract.

  • Contract label and name.
  • Countdown (red in the last 5 minutes).
  • Your current objective, for example "Deliver the van to the contact".
  • Progress bar: 12 / 50, $42,000 / $100,000 or 1 / 3 steps.

⌨️ Key hints

Where: bottom centre.

  • Single prompt: a key and an action, e.g. [E] Open stash.
  • Control panels (graffiti, placing devices, furniture): a title, a coloured status line (red for problems like "Too far from the wall", green when OK), and the keys you can press. The main action is shown in bold.

🧼 Other overlays

OverlayShows
Money launderingCurrent stop (Stop 2/3) or Return · Van, time left, stops, and money washed
AirdropAirdrop incoming/landed, countdown and distance
Camera viewREC, camera name and number, time, NV/THERMAL tags, zoom and controls
Binoculars"Scroll zoom · Backspace exit"
Signal detector10 signal bars and %: No signal, Weak, Beam or Locked, and the type of device found
RestrainedTied up · Blindfolded · Being escorted

On this page