Contracts
"Finish contracts to earn XP and rewards for the gang": your gang's daily mission board.
Available: street and desk · Starting contracts needs: Contracts permission

🔝 Header
- "New contracts in HH:MM:SS": countdown to the next board. Your gang gets 15 new contracts every 24 hours.
- Filter tabs: All, Available, Active, Completed, each with a count.
- If your rank can't start contracts: "Your rank can't start contracts".
1. Progress strip
- "[Gang] · level N", with your XP and a progress bar.
- This roll: contracts done on today's board, for example 0 / 14.
- All time: total contracts your gang has completed.
2. Your active contract
Shown only while you're running a contract:
- Contract name.
- Progress, for example 12 / 50, $42,000 / $100,000 or Step 1 / 3.
- Time left. It turns orange in the last 5 minutes.
- Abandon: gives up the contract. It then goes on cooldown for a while.
3. Contract cards
Each card shows:
- Name.
- Level · XP · goal · time limit, for example Level 1 · 290 XP · 2 steps · 60 min.
- Briefing: what the job is.
- Rewards, coloured by rarity. Hover for details.
The bottom of each card depends on its status:
| Status | What you see |
|---|---|
| Available | Start contract button |
| Locked | "Unlocks at gang level N" |
| Active | "Your contract" or "Started by [alias]", with progress |
| Completed | "Completed by [alias] · [time]" |
| Cooldown | "Available again in [time]" |
Members with the Management permission see a small ✕ on another member's active contract. It clears a stuck run, and the contract goes on cooldown.
▶️ Starting a contract
- Press Start contract.
- The tablet closes and a briefing explains the job.
- Follow the GPS markers. A contract HUD on the right shows your objective, progress and time.
- Finish before time runs out.
If Start contract is disabled:
- "Your rank can't start contracts": ask for the Contracts permission.
- "Finish your current contract first": you can only run one at a time.
ℹ️ Good to know
- Each contract can only be completed once per board.
- Count contracts (tags, deals, captures, laundering) count actions from anyone in the gang.
- Contracts time out after 60 minutes by default. After failing or abandoning, a contract is locked for 10 minutes.
- Cash rewards go into the gang treasury. Items and weapons go to the player who finishes.
Every contract is listed on the Contracts feature page.