Kartik Scripts

Contracts

"Finish contracts to earn XP and rewards for the gang": your gang's daily mission board.

Available: street and desk · Starting contracts needs: Contracts permission

Contracts

🔝 Header

  • "New contracts in HH:MM:SS": countdown to the next board. Your gang gets 15 new contracts every 24 hours.
  • Filter tabs: All, Available, Active, Completed, each with a count.
  • If your rank can't start contracts: "Your rank can't start contracts".

1. Progress strip

  • "[Gang] · level N", with your XP and a progress bar.
  • This roll: contracts done on today's board, for example 0 / 14.
  • All time: total contracts your gang has completed.

2. Your active contract

Shown only while you're running a contract:

  • Contract name.
  • Progress, for example 12 / 50, $42,000 / $100,000 or Step 1 / 3.
  • Time left. It turns orange in the last 5 minutes.
  • Abandon: gives up the contract. It then goes on cooldown for a while.

3. Contract cards

Each card shows:

  • Name.
  • Level · XP · goal · time limit, for example Level 1 · 290 XP · 2 steps · 60 min.
  • Briefing: what the job is.
  • Rewards, coloured by rarity. Hover for details.

The bottom of each card depends on its status:

StatusWhat you see
AvailableStart contract button
Locked"Unlocks at gang level N"
Active"Your contract" or "Started by [alias]", with progress
Completed"Completed by [alias] · [time]"
Cooldown"Available again in [time]"

Members with the Management permission see a small ✕ on another member's active contract. It clears a stuck run, and the contract goes on cooldown.


▶️ Starting a contract

  1. Press Start contract.
  2. The tablet closes and a briefing explains the job.
  3. Follow the GPS markers. A contract HUD on the right shows your objective, progress and time.
  4. Finish before time runs out.

If Start contract is disabled:

  • "Your rank can't start contracts": ask for the Contracts permission.
  • "Finish your current contract first": you can only run one at a time.

ℹ️ Good to know

  • Each contract can only be completed once per board.
  • Count contracts (tags, deals, captures, laundering) count actions from anyone in the gang.
  • Contracts time out after 60 minutes by default. After failing or abandoning, a contract is locked for 10 minutes.
  • Cash rewards go into the gang treasury. Items and weapons go to the player who finishes.

Every contract is listed on the Contracts feature page.

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