Training Academy
The Training Academy provides structured progression for recruits and cadets through physical, driving, and academic tests.
1. Classroom Exams
- Desks & Interactivity: Cadets sit at designated classroom desk props.
- Examination HUD: Launches an in-depth UI loaded with department-specific questions (Penal code, SOPs, radio codes).
- Automated Scoring: The server grades the responses immediately upon submission. Passing records are logged, and certifications are updated on the cadet's profile.
2. Driving Tracks
- Ghost Checkpoints: Spawns a series of wireframe 3D checkpoint circles around the academy course.
- Timing & Scoring: Calculates the total time taken to complete the lap.
- Collision Penalty: Striking props or walls adds automatic time penalties to the final score.
3. Firing Range
- Target Spawning: Spawns physical targets at variable ranges (close, medium, long) that pop up or move.
- Accuracy Logging: Logs shots fired, hits landed, and calculates the cadet's accuracy percentage in real-time.
How to Set Up & Use In-Game
Creating Academy Zones:
- Open
/policeadmin-> Go to Zones & Peds. - Place Classroom Desk, Driving Course, or Firing Range zones.
- Instructors can interact with these zones to start sessions for nearby cadets.
Taking an Exam:
- Walk up to a placed classroom desk and sit down.
- Select "Begin Certification Exam" from the target prompt.
- Answer all multiple-choice questions and click "Submit Exam".