In-Game Usage
This guide explains how to access, configure, and use the features of the script in-game.
1. Administration Tablet
Admins with builder access can configure all locations, items, vehicles, and settings in real-time.
- Access Command:
/policeadmin(or/policetabletand select the Admin App). - World Object Placer (Zones & Peds):
- Select "Zones & Peds" from the admin panel to place Armoury, Garage, Vehicle Shop, Classroom, Driving Track, or Duty Points.
- Controls during placement:
- Peds (Single-point objects): Click
Eto place, scroll to rotate, andXto cancel. - Polygons (Area zones): Press
Eto add vertices. The script will render a 3D wireframe box showing the zone volume. PressQto finish (requires 3+ points) orBackspaceto undo.
- Peds (Single-point objects): Click
2. Duty Belt System
- To Equip: Put a
duty_beltitem in your inventory. - To Open: Double-click or use the
duty_beltitem. - Rules: You can only place whitelisted department items (e.g. firearms, taser, handcuffs, radio, flashlight) inside. If you transfer the belt, its contents transfer with it.
3. Object Placer (Field Props)
- Access Menu: Use the
police_propsitem or type/placeobject. - Placement Controls:
- Use the Arrow keys to move the ghost prop forward, backward, left, or right.
- Use the Scroll wheel to rotate the object.
- Press Page Up / Page Down to adjust the height.
- Press E to place the object in the world.
- Press X to cancel.
- To Remove Props: Stand near the prop in-game, select it with target-eye, and click "Remove Object" (or select "Remove Nearest" from the placer menu).
4. Vehicle Purchase Shop
- To Access: Place a
vehshopobject via/policeadmin. Stand inside the zone and select the shop option from the radial menu or target interaction prompt. - Showroom Preview:
- Click Preview on any vehicle in the catalog.
- Drag your mouse/cursor on the screen to orbit the camera around the vehicle.
- Use the scroll wheel to zoom in or out.
- Press Backspace to exit preview mode.
- To Buy: Click Purchase. The vehicle is saved directly to your owned garage database, and the purchase fee is deducted from your bank.
5. Training Academy
- Classroom Exams: Sit at a designated classroom desk object and select the exam option to initiate the questionnaire interface.
- Driving Courses: Instructors start driving courses from the driving track zone. Cadets must follow the wireframe checkpoint markers in chronological order.
- Shooting Range: Stand in the shooting range zone. Hit the spawned targets within the duration limit to qualify.
6. Officer Notebook & Notepad
- To Open: Press F6 (or customizable keybind) or use
/notebookin chat. - To Turn Pages: Use the Arrow keys (← / →) when viewing notes.
- To Close: Press F6 or ESC.
- Copy to Clipboard: Press Enter while viewing a note to copy all its text directly (convenient for copy-pasting suspect details into reports or incident logs).
- Media Attachments: Paste direct image URLs or click Gallery Photo to select an image from the forensic gallery.
- Custom Sketches: Draw on the interactive canvas and save to attach the sketch to the note.
7. HUD Customization & Layout
- Repositioning HUD Panels: Use the
/policehudlayoutcommand in chat to toggle the HUD edit mode. - Repositioning Controls:
- Entering edit mode enables the NUI cursor and shows active HUD panels (such as the radar dashboard).
- Click and drag the panels to your preferred screen location.
- Run
/policehudlayoutagain (or click close/save if available) to save the positions and return cursor focus back to the game.
Vision Goggles
Tactical Vision Goggles provide night-vision and thermal heat-signature overlays, allowing tactical officers to perform operations in pitch-black conditions.
Tablet Management
If your server runs multiple scripts from our suite (e.g., Police Job, MDT/Dispatch, and Evidence), officers might end up with multiple tablet items in their inventory.