Kartik Scripts

Tiers

The gang tier ladder and which actions each tier unlocks.

Everything except Enabled can also be changed live in Admin → Tiers. Once saved there, the admin panel is used instead of this file until you press Reset to config.


General

SettingDefaultWhat it does
Enabledtruefalse turns tiers off completely: nothing is locked and the Tier page is empty

Tiers (List)

The first tier is where every gang starts.

List = {
    { key = 'squad',     label = 'Squad',     color = '#a1a1aa' },
    { key = 'crew',      label = 'Crew',      color = '#4ade80', requires = { level = 3,  members = 4,  ageDays = 2 } },
    { key = 'gang',      label = 'Gang',      color = '#38bdf8', requires = { level = 8,  members = 6,  ageDays = 7,  contracts = 10 } },
    { key = 'certified', label = 'Certified', color = '#fbbf24', requires = { level = 15, members = 10, ageDays = 14, turfs = 1, warsWon = 1 }, approval = true },
},
FieldMeaning
keyInternal name, used by Locks and Settings.Leaderboard.MinTier. Letters, numbers and _
labelName shown to players
colorBadge colour
requiresEverything a gang needs to reach this tier (see below)
approvaltrue: the leader requests the promotion and staff approve it. Otherwise it's automatic

Requirements

KeyCounts
levelGang level
membersMember count
ageDaysDays since the gang was created
turfsTurfs owned right now
warsWonWars won
contractsContracts completed
capturesHotspot captures
drugSalesDrugs sold

Locks (Locks)

The lowest tier a gang needs for each action. Actions not listed are always allowed.

Locks = {
    contracts = 'crew',
    market = 'crew',
    racket = 'crew',
    laundering = 'crew',
    dealership = 'crew',
    rivalry = 'gang',
    wars = 'gang',
},
ActionBlocks
contractsStarting contracts
marketListing items on the market
racketCollecting protection money and receiving business sale cuts
launderingStarting laundering runs
dealershipBuying gang vehicles
rivalryStarting rivalries
warsDeclaring and accepting wars
spinThe daily spin

More: Tiers.

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