Tiers
The gang tier ladder and which actions each tier unlocks.
Everything except Enabled can also be changed live in Admin → Tiers. Once saved there, the admin panel is used instead of this file until you press Reset to config.
General
| Setting | Default | What it does |
|---|---|---|
Enabled | true | false turns tiers off completely: nothing is locked and the Tier page is empty |
Tiers (List)
The first tier is where every gang starts.
List = {
{ key = 'squad', label = 'Squad', color = '#a1a1aa' },
{ key = 'crew', label = 'Crew', color = '#4ade80', requires = { level = 3, members = 4, ageDays = 2 } },
{ key = 'gang', label = 'Gang', color = '#38bdf8', requires = { level = 8, members = 6, ageDays = 7, contracts = 10 } },
{ key = 'certified', label = 'Certified', color = '#fbbf24', requires = { level = 15, members = 10, ageDays = 14, turfs = 1, warsWon = 1 }, approval = true },
},| Field | Meaning |
|---|---|
key | Internal name, used by Locks and Settings.Leaderboard.MinTier. Letters, numbers and _ |
label | Name shown to players |
color | Badge colour |
requires | Everything a gang needs to reach this tier (see below) |
approval | true: the leader requests the promotion and staff approve it. Otherwise it's automatic |
Requirements
| Key | Counts |
|---|---|
level | Gang level |
members | Member count |
ageDays | Days since the gang was created |
turfs | Turfs owned right now |
warsWon | Wars won |
contracts | Contracts completed |
captures | Hotspot captures |
drugSales | Drugs sold |
Locks (Locks)
The lowest tier a gang needs for each action. Actions not listed are always allowed.
Locks = {
contracts = 'crew',
market = 'crew',
racket = 'crew',
laundering = 'crew',
dealership = 'crew',
rivalry = 'gang',
wars = 'gang',
},| Action | Blocks |
|---|---|
contracts | Starting contracts |
market | Listing items on the market |
racket | Collecting protection money and receiving business sale cuts |
laundering | Starting laundering runs |
dealership | Buying gang vehicles |
rivalry | Starting rivalries |
wars | Declaring and accepting wars |
spin | The daily spin |
More: Tiers.