Surveillance
General
| Setting | Default | What it does |
|---|---|---|
GangOnly | false | Only gang members can use surveillance items |
ShareWithGang | true | Gang-mates can see and use each other's devices |
ManagePerm | 'manage' | Permission needed to rename or remove gang-mates' devices |
LabelMax | 15 | Longest device name |
PlaceDistance | 5.0 | How far away a device can be placed |
PlaceTime | 2500 | Placement time (ms) |
StreamDistance | 150.0 | Device props show for players within this range |
Items & limits
| Setting | Default | What it does |
|---|---|---|
Items.camera | 'spy_cam' | Hidden camera item |
Items.gps | 'spy_gps' | GPS tracker item |
Items.sensor | 'spy_motionsensor' | Motion sensor item |
Items.binoculars | 'spy_binoculars' | Binoculars item |
Items.detector | 'spy_detector' | Signal detector item |
Limits.camera / sensor / gps | 5 / 5 / 5 | Most of each device per character |
Props & blips
| Setting | Default | What it does |
|---|---|---|
Models.camera | CCTV camera prop | Camera prop. visible = false hides it from everyone |
Models.sensor | keypad prop | Sensor prop |
Blips.camera | sprite 184 | Your cameras (color) and gang-mates' (gangColor) |
Blips.sensor | sprite 459 | Sensor blips |
Blips.gps | sprite 225 | Tracked vehicle blip |
๐ท Camera view
| Setting | Default | What it does |
|---|---|---|
Camera.ViewDistance | 250.0 | Must be within this range to watch. 0 = anywhere |
Camera.SameBucketOnly | true | Only cameras in the same world |
Camera.Fov.default / min / max / step | 45 / 15 / 70 / 2.5 | Zoom |
Camera.MaxYaw / MaxPitch | 35.0 / 25.0 | How far the view can turn |
Camera.MouseSpeed / KeySpeed | 4.0 / 0.5 | Look speed |
Camera.Timecycle / TimecycleStrength | scanline / 1.0 | CCTV screen effect. false = none |
Camera.NightVision | true | Allow night vision (H) |
Camera.Thermal | true | Allow thermal (G) |
Camera.LoadSceneRadius | 80.0 | Area loaded around the camera |
Camera.ExitOnDamage | true | Leave the feed when hurt |
Camera.NativeOverlay | true | Show REC, camera name and time |
๐ GPS tracker
| Setting | Default | What it does |
|---|---|---|
Gps.UpdateMs | 500 | How often positions update |
Gps.Mode | 'exact' | 'exact' position, or a rough 'radius' circle |
Gps.Radius | 20.0 | Circle size in radius mode |
Gps.RadiusShuffleMs | 10000 | How often the circle moves |
Gps.AttachDistance | 5.0 | Range to a vehicle |
Gps.AttachTime | 6000 | Attach time (ms) |
๐ก Motion sensor
| Setting | Default | What it does |
|---|---|---|
Sensor.Radius | 15.0 | Detection range |
Sensor.Cooldown | 15 | Seconds between alerts |
Sensor.TickMs | 1000 | How often it checks |
Sensor.IgnoreOwner | true | You don't trigger your own sensor |
Sensor.IgnoreGang | true | Gang-mates don't trigger it |
Sensor.IgnoreDead | true | Dead players don't trigger it |
Sensor.FlashMs | 8000 | How long the alert blip flashes |
๐ญ Binoculars
| Setting | Default | What it does |
|---|---|---|
Binoculars.Scenario | binoculars animation | Player animation |
Binoculars.AllowInVehicle | false | Use inside vehicles |
Binoculars.Range | 50.0 | Range for gang tags and listening |
Binoculars.Fov | 35 (8โ55) | Zoom |
Binoculars.MouseSpeed | 8.0 | Look speed |
Binoculars.ShowGangTag | true | Show the gang of the player you're looking at |
Binoculars.TagBeamWidth | 1.5 | How close to your aim a player must be |
Binoculars.Voice.Enabled | true | Hear players you look at (needs pma-voice) |
Binoculars.Voice.BeamWidth | 4.0 | Listening beam width |
Binoculars.Voice.RadioFx | true | Radio effect on voices |
๐ถ Signal detector
| Setting | Default | What it does |
|---|---|---|
Detector.Mode | 'prop' | Hand-held 'prop' or the GTA 'weapon' scanner |
Detector.Range | 8.0 | Detection range |
Detector.RemoveDistance | 2.0 | Range to remove a camera or sensor (E) |
Detector.GpsRemoveDistance | 3.5 | Range to remove a GPS tracker |
Detector.ScanMs | 300 | Scan speed |
Detector.RemoveTime | 4000 | Removal time (ms) |
Detector.IgnoreOwn | false | Hide your own devices |
Detector.CanRemoveOthers | true | Anyone can destroy found devices. Off = only owners and gang managers |
Detector.RefundOwn | false | Get the item back when removing your own device |
Detector.ScreenIndicator | true | On-screen signal strength |
Detector.Beam.Length / Width | 8.0 / 2.5 | Aim cone for "pointing at it" |
Detector.Tiers | 9 levels | Signal bars and beep speed by distance. Keep them sorted from far to near |