Garage
Gang vehicles, garage points, towing and the starting dealership.
Mode
| Setting | Default | What it does |
|---|---|---|
Mode | 'internal' | 'internal': the built-in gang garage. 'external': garage points open your garage script |
Provider | 'auto' | Garage script used in external mode: 'auto', 'kartik-garages', 'jg-advancedgarages' or 'op-garages'. Auto picks the first one running |
Both modes still need the Garage upgrade and permission.
Garage points
| Setting | Default | What it does |
|---|---|---|
PreviewVehicle | 'sultan' | Ghost vehicle shown when admins place garage points |
UseDistance | 6.0 | How close to a garage point you must be to open it |
StoreDistance | 12.0 | How close the vehicle must be to a garage point to store it |
PointRadius | 2.0 | Interaction range of the garage point |
Spawning
| Setting | Default | What it does |
|---|---|---|
SpawnCheckRadius | 3.0 | A spawn spot is blocked if a vehicle is this close |
SpawnOffsets | 0, 4, -4, 8, -8, 12, -12 | Side positions tried (in metres) when the main spot is blocked |
WarpIntoVehicle | true | Put the player in the driver seat |
DefaultFuel | 100.0 | Fuel level of new vehicles |
PlatePrefix | 'GNG' | Start of gang vehicle plates (up to 6 characters). Used when a gang has no plate prefix of its own |
GangPaint | 'new' | Paint gang vehicles in the gang colour: 'off', 'new' (when bought) or 'always' (every time they leave the garage, built-in garage only). Staff can override it per gang |
ModelTypes | empty | Force a spawn type for vehicles that spawn wrong, e.g. ['myboat'] = 'boat'. Types: automobile, bike, boat, heli, plane, submarine, trailer, train |
Towing & lost vehicles
| Setting | Default | What it does |
|---|---|---|
TowTime | 5 | Seconds before a towed vehicle is back in the garage |
TowPrice | 0 | Tow fee from the gang treasury. 0 = free |
LostCheckInterval | 60 | How often (seconds) destroyed or missing vehicles are marked impounded |
MaxPropsSize | 24000 | Largest vehicle customisation data saved |
Blips
| Setting | Default | What it does |
|---|---|---|
Blips.Enabled | true | Show garage blips to gang members |
Blips.Hq.sprite / color / scale | 357 / 2 / 0.7 | Gang's own garage blip |
Blips.Public.sprite / color / scale | 357 / 2 / 0.6 | Public crime garage blips |
Blips.Public.label | 'Crime Garage' | Name used when a public garage has no label |
Starting dealership (Catalogue)
Vehicles added to the dealership on first install:
| Model | Label | Category | Price | Level |
|---|---|---|---|---|
| buccaneer2 | Buccaneer Custom | Muscle | $45,000 | 1 |
| chino2 | Chino Custom | Lowrider | $40,000 | 1 |
| manana2 | Manana Custom | Lowrider | $38,000 | 1 |
| faction2 | Faction Custom | Lowrider | $52,000 | 2 |
| tornado5 | Tornado Custom | Lowrider | $55,000 | 2 |
| emperor2 | Emperor (Beater) | Sedan | $12,000 | 1 |
| cavalcade2 | Cavalcade | SUV | $70,000 | 3 |
| baller | Baller | SUV | $90,000 | 4 |
Each entry can have model, label, category, price, minLevel, description, image and stock (0 = unlimited).
The catalogue is only copied on the first start. After that, manage vehicles in Admin → Catalog.