Season Pass
Season
| Setting | Default | What it does |
|---|---|---|
Season.Name | 'Season 1' | Name of the first season |
Season.DurationDays | 60 | Length of the first season in days |
PremiumPrice | 100000 | Cost of the premium track, paid from the gang's clean money |
These are only used on the first start. After that, change the season name, end date and price in Admin → Season Pass.
Rules
| Setting | Default | What it does |
|---|---|---|
UnlockAtDeskOnly | true | Premium can only be bought at the hideout desk |
ClaimAtDeskOnly | false | true means rewards can only be claimed at the desk |
BlockWhenEnded | true | No claiming or unlocking after the season ends. false keeps the pass open |
PageSize | 10 | Levels shown per page |
Rarities | common, uncommon, rare, epic, legendary | Rarities admins can pick for rewards |
Desk-only rules are ignored when ManageFromTablet is on in shared/core.lua.
Rewards (Free / Premium)
The starting reward tracks. Each reward has:
| Field | Meaning |
|---|---|
level | Gang level needed |
kind | 'cash' or 'dirty' (gang treasury), 'item' or 'weapon' (the claiming player), 'xp' (gang XP), 'vehicle' (gang garage) |
name | Item, weapon or vehicle model (for item, weapon and vehicle) |
amount | How many, or how much money (default 1) |
rarity | Card colour (default common) |
label | Optional custom name |
image | Optional image URL |
Example:
{ level = 10, kind = 'weapon', name = 'weapon_snspistol', amount = 1, rarity = 'rare' },Each level can have one free and one premium reward.
Rewards are only copied from this file automatically on the first start. After that, manage them in Admin → Season Pass, or press Sync from config there to pull in your changes (see Season Pass admin).