Trophies & Legendaries
๐ฆ Trophy animals
Trophy specimens are bigger (Config.Rare.trophyScale), always prime, tougher and give unique pelts and more parts. They cross the path of experienced hunters on a trail, or come to bait from rank 6.
They stay scarce:
| Rule | Config |
|---|---|
| A low base chance (4%), plus 0.4% for every rank above the first | trophyChance, rankBonus |
| A rank gate per variant (rank 3 to 5) | rank in shared/rare.lua |
| A cooldown per variant across the server (90 minutes) | variantCooldown |
| A cooldown per player (60 minutes) | playerCooldown |
| Only one out at a time | maxActive |
| Trophy | Rank | Pelt price |
|---|---|---|
| Trophy Buck | 3 | 9.50 |
| Trophy Elk | 3 | 13.00 |
| Trophy Moose | 3 | 14.00 |
| Trophy Bighorn Ram | 3 | 10.00 |
| Trophy Boar | 3 | 7.50 |
| Trophy Fox | 3 | 6.50 |
| Trophy Wolf | 4 | 11.00 |
| Trophy Bison | 4 | 15.00 |
| Trophy Cougar | 4 | 13.50 |
| Trophy Grizzly | 5 | 18.00 |
๐ Legendary expeditions
From rank 5 (Config.Expeditions.rank) a hunter can take a legendary hunt from a trapper's Legend Board, then set out after it from the Expeditions tab of the journal. You must be in one of the regions it roams.
- Every legendary has its own story hunt: three chapters with staged scenes, a lair and a story reward. With
Config.Legends.enabled = false, or for a legendary without a story, the expedition is a long plain trail instead: 7 signs (clues), spread over 380 to 620 metres. - Once a day per animal (
cooldown, 1440 minutes). - Only one hunter can be after a given legendary at a time.
- Legendary animals have twice the health and give 2.5 ร the parts.
- Legendary predators sense you from further away and always charge.
| Legendary | Roams | Pelt price |
|---|---|---|
| Onyx Wolf | Grizzlies West, Grizzlies East | 32.00 |
| Bharati Grizzly | Grizzlies East, Roanoke | 45.00 |
| Ghost Panther | Bayou Nwa | 42.00 |
| Iguga Cougar | Tall Trees, Gaptooth Ridge | 38.00 |
| Mud Runner Buck | Scarlett Meadows, Heartlands | 28.00 |
| Snowflake Moose | Grizzlies East, Roanoke | 36.00 |
| Katata Elk | Big Valley, Cumberland | 34.00 |
| Moon Beaver | Roanoke, Bluewater Marsh | 22.00 |
| Marble Fox | Big Valley, Cumberland | 24.00 |
| Red Streak Coyote | Cholla Springs, Hennigan's Stead | 20.00 |
| Gabbro Horn Ram | Hennigan's Stead, Grizzlies West | 30.00 |
| Cogi Boar | Bayou Nwa, Scarlett Meadows | 26.00 |
| Sun Gator | Bayou Nwa, Bluewater Marsh | 40.00 |
| Tatanka Bison | Great Plains, Heartlands | 44.00 |
๐จ Legendary models
Legendary animals use the mp_a_c_* models with an outfit preset (outfit in shared/rare.lua). If a model is missing on your build, the base animal is used. Set the outfit number to the coat you want for each one.
Admins can spawn any trophy or legendary in front of them with /huntrare <id>, for example /huntrare onyx_wolf. The ids are the keys in shared/rare.lua. It also spawns normal animals for testing, for example /huntrare deer 3.