Tracking & Senses
๐งญ Finding a trail
Crouch in the wild and hold Search for sign, or type /track. The animal comes from the region you are in (see Animals & Habitats).
- A search circle shows on the map. Ride to it and look for the sign.
- Walk up to the sign and examine it in person. The circle moves to the next one and shrinks every time.
- After the last sign (3 to 5 by default) the animal is near. Keep downwind and crouched.
Trails go cold after Config.Tracking.timeout minutes (25). /track cancel gives one up. After a trail you wait cooldown seconds before searching again.
๐พ Kinds of sign
What you find depends on the animal's family:
| Family | Signs | Animals |
|---|---|---|
| Hoof | Split hoof tracks, droppings, disturbed brush, rubs, beds | Deer, elk, moose, bison, boar |
| Paw | Four-toed prints, droppings, fur, brush | Rabbit, fox, wolf, cougar |
| Claw | Clawed prints, droppings, fur, brush, rubs | Bears, badger, armadillo |
| Bird | Bird tracks, feathers, droppings, brush | Turkey, duck, pheasant |
| Reptile | Tail drags, brush, droppings | Alligator |
The props used for each sign are in Config.Tracking.props.
๐๏ธ Reading more with rank
| Rank | What you learn from a sign |
|---|---|
| 2 | Which animal left it |
| 3 | How old it is. Trophy animals can now appear |
| 4 | Whether it's a fine specimen |
Ranks are set in Config.Reputation.perks. See Reputation.
๐ Animal senses
How close you get before an animal notices you depends on:
| Factor | Effect |
|---|---|
| Size | Bigger animals notice you from further away (awareness.base) |
| Crouched | Much closer (ร 0.55) |
| Running | Noticed sooner (ร 1.6) |
| Mounted | Noticed sooner (ร 1.3) |
| Upwind of the animal | Noticed much sooner (ร 1.5) |
| Downwind | Closer (ร 0.8) |
| Cover scent | Closer (ร 0.5) for Config.ScentCover.minutes (8) |
Predators may charge instead of running (predatorCharge). Wolves and coyotes come with their pack (Config.Tracking.packs). Legendary predators sense you from further away and always charge once they notice you (Config.Tracking.legendary).

๐ฉธ Blood trails
An animal hit but not killed leaves drops of blood as it runs. Follow them to finish it. Set with Config.Tracking.blood.
๐ฆ Eagle Eye
With Eagle Eye on, signs and blood show from much further away (eagleEye.range, 70 m), with a light shaft over each sign.
๐ Sound cues
- A heartbeat starts at
Config.Audio.heartbeatmetres (80) from the animal and quickens as you close in. - A chime plays when a sign is read.
They are made in the UI, so no sound files are needed. Turn them off or change the volume in Config.Audio.