Kartik Scripts

Pelt Quality

Every kill is graded Poor, Good or Perfect. The result card tells the player why, so they learn to hunt better.

๐Ÿ“‰ How a grade is worked out

The grade starts at Perfect and drops for each of these:

WhatEffectConfig
Animal conditionA sickly or average animal can't give more than its own conditionConfig.Quality.useAnimalCondition
Weaponideal for the animal's size keeps the grade, fair drops one, anything else drops twoConfig.Quality.weapons, weaponPenalty
Ruining weaponsExplosives and fire ruin the peltConfig.Quality.ruins
HitsOne clean shot is free. Every extraShotStep extra hits drop a gradecleanShots, extraShotStep
PlacementHead, neck or chest keep it. Gut or leg shots drop oneplacement, bones
RotA carcass left longer than rotMinutes (20) drops onerotMinutes

The first look at a carcass (inspect, skin, butcher or hand over) fixes its grade. Waiting after that doesn't change it.

๐Ÿ”ซ The right weapon for the size

SizeIdealFair
TinySmall game arrow, varmint rifle, throwing weaponsBow, revolver, pistol
SmallSmall game arrow, varmint rifle, bow, throwing weaponsRevolver, pistol, repeater
MediumBow, rifle, sniper rifle, repeaterRevolver, pistol, poison arrow, varmint rifle
LargeRifle, sniper rifle, bowRepeater, poison arrow, shotgun

Which weapon belongs to which class is set in Config.WeaponClasses, and special ammo (small game arrows, poison, fire, explosive) in Config.AmmoClasses. The ammo class wins over the weapon, so a fire arrow from a bow counts as fire.

๐Ÿ’ฐ Price per grade

GradeMultiplier
Poor0.40
Good0.75
Perfect1.00

Set in Config.Quality.multiplier. Freshness, the vendor's own price and your rank bonus come on top. See Processing & Freshness and Vendors & Contracts.

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