Kartik Scripts

Animals & Habitats

📋 Species

31 species, each with its own pelt, meat and parts. Set in shared/animals.lua.

AnimalSizeFamilyDietPelt price
RabbitTinyPawSmall0.80
SquirrelTinyPawSmall0.50
PheasantTinyBirdSmall0.45
Prairie ChickenTinyBirdSmall0.40
DuckTinyBirdSmall0.40
SkunkTinyPawSmall0.90
OpossumTinyPawSmall0.70
MuskratTinyPawSmall0.75
ArmadilloTinyClawSmall0.90
Canada GooseSmallBirdSmall0.60
Wild TurkeySmallBirdSmall0.75
RaccoonSmallPawSmall1.10
BadgerSmallClawSmall1.30
BeaverSmallPawHerbivore2.75
FoxSmallPawPredator2.20
CoyoteSmallPawPredator1.80
JavelinaSmallHoofOmnivore1.60
DoeMediumHoofHerbivore2.00
Whitetail BuckMediumHoofHerbivore3.25
PronghornMediumHoofHerbivore2.60
Bighorn RamMediumHoofHerbivore3.40
Wild BoarMediumHoofOmnivore2.40
Gray WolfMediumPawPredator3.80
CougarMediumPawPredator4.60
PantherMediumPawPredator5.20
ElkLargeHoofHerbivore4.80
MooseLargeHoofHerbivore5.40
American BisonLargeHoofHerbivore6.00
Black BearLargeClawOmnivore5.00
Grizzly BearLargeClawOmnivore6.75
AlligatorLargeReptilePredator5.60
  • Size decides the right weapon (Pelt Quality), work time, sense range and room on a horse.
  • Family decides the signs it leaves (Tracking).
  • Diet decides which bait draws it in (Bait).

✏️ An animal entry

rabbit = {
    label = 'Rabbit', models = { 'a_c_rabbit_01' }, size = 'tiny', family = 'paw', diet = 'small',
    pelt = { item = 'pelt_rabbit', price = 0.80 }, carcass = 1.10,
    meat = { item = 'meat_game', amount = { 1, 1 } },
    parts = { { item = 'part_feather', amount = { 2, 4 }, chance = 1.0 } }, -- optional
    xp = 3,
},
Field
modelsEvery ped model that counts as this animal
peltThe pelt item and its base price
carcassBase price of the whole animal
meatMeat item and how many pieces
partsExtra parts with an amount and a chance
xpReputation for skinning it, before the grade multiplier

🗺️ Habitats

Each region has its own animals, with a weight for how often each turns up on a trail or in a trap. Set in Habitats in shared/animals.lua.

RegionAnimals
HeartlandsBuck, deer, bison, pronghorn, coyote, rabbit, turkey, pheasant, fox
Big ValleyElk, buck, deer, wolf, fox, rabbit, squirrel, black bear, cougar
Grizzlies EastElk, moose, wolf, grizzly, black bear, buck, deer, fox, beaver, bighorn
Grizzlies WestElk, moose, wolf, grizzly, bighorn, fox, rabbit
RoanokeBuck, deer, black bear, beaver, turkey, raccoon, fox, wolf, squirrel
CumberlandBuck, deer, elk, fox, coyote, rabbit, squirrel, black bear
Scarlett MeadowsDeer, buck, boar, rabbit, turkey, pheasant, raccoon, possum, fox
Bluewater MarshAlligator, duck, goose, muskrat, beaver, possum, raccoon, boar
Bayou NwaAlligator, panther, boar, duck, muskrat, possum, raccoon, deer
Great PlainsBison, pronghorn, coyote, rabbit, prairie chicken, buck, deer, fox
Tall TreesElk, buck, deer, cougar, wolf, black bear, grizzly, fox, squirrel
Hennigan's SteadPronghorn, coyote, rabbit, javelina, cougar, armadillo, bighorn, prairie chicken
Cholla SpringsCoyote, javelina, armadillo, rabbit, pronghorn, cougar, skunk
Rio BravoCoyote, javelina, armadillo, cougar, rabbit, bighorn
Gaptooth RidgeCoyote, armadillo, javelina, cougar, rabbit, bighorn
Diez Coronas, Perdido, PuertoCoyote, javelina, armadillo, cougar, rabbit
Anywhere elseDeer, rabbit, fox, coyote, squirrel, raccoon, buck
Habitats = {
    heartlands = { buck = 18, deer = 22, bison = 6, ... },
}

A higher number means the animal turns up more often in that region.

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