Kartik Scripts

Configuration

Everything is in shared/config.lua. Animals and habitats are in shared/animals.lua, trophy and legendary animals in shared/rare.lua, legendary stories and scenes in shared/legends.lua, and contract templates in shared/contracts.lua. These files, bridge/ and locales/ stay open to edit.

๐Ÿงญ General

OptionDefault
Config.DebugfalsePrints extra detail to the console
Config.Locale'en'Language file from locales/
Config.VersionChecktrueTells you in the console when a newer version is out
Config.Framework'auto''auto', 'rsg' or 'vorp'
Config.UItheme ('frontier' or 'paper'), title, currency
Config.JournalThe journal command and item
Config.Admin.ace'command'The ace admin commands need

๐Ÿ“ฆ Sections

SectionWhat it controlsPage
Config.ItemsAuto registration, meat, parts and supplies with their pricesItems
Config.QualityWeapons that suit each size, what ruins a pelt, shot and placement penalties, rot time, the bones counted as vital, gut and limb, price per gradePelt Quality
Config.WeaponClasses, Config.AmmoClassesWhich weapons and ammo count as bow, small game arrow, varmint, rifle, shotgun, explosive and so onPelt Quality
Config.ProcessingNative skinning or prompts, knife requirement, work times, carcass removal, inspectingProcessing
Config.FreshnessHow long meat and pelts keep, price when going off or spoiled, salt and tanningFreshness
Config.TrackingCommand and crouch prompt, cooldown, trail length and number of signs, the search circle, sign props, animal senses, Eagle Eye, packs, legendary behaviour, blood trailsTracking
Config.AudioSound cues, their volume and the distance the heartbeat starts atTracking
Config.TrapsTrap types, props, sizes and bait, catch time, empty chance, rot, breaking, limit per hunterTraps
Config.StowageHorse capacity, wagon models and their capacity, room per size, how long a stowed carcass keepsHorse & Wagon
Config.PartyCommand, size, invite time, reputation share and rangeHunting Parties
Config.LogsDiscord logs, the webhook convar and which events are sentDiscord Logs
Config.ScentCoverCover scent item and how long it lastsTracking
Config.BaitBait types, their props and the diets they draw inBait
Config.RareTrophy chance, rank bonus, cooldowns, how many can be out, trophy sizeTrophies
Config.ExpeditionsRank, cooldown and trail length of legendary expeditionsLegendaries
Config.LegendsStory hunts on or off, time limit, trail length, scene and ambush ranges, reward rangeStory Hunts
Config.Legends.boardThe trappers' legend board: which trappers, how many legends, rotation, hunts per rotation, trapper's bonus, license and job lockLegend Board
Config.EditorThe in-game hunt editor: on or off, its command, how far hunters can be from hand-placed huntsHunt Editor
Config.MountsTrophy mounts: the item, which trappers offer taxidermy, fees, how many per character, display rangesTrophy Mounts
Config.EncountersPoachers and rival hunters on or off, trigger and despawn range, accuracy, blips, the chance on ordinary trailsPoachers & Rivals
Config.ReputationRanks, reputation per action, sell bonus per rank, the rank each perk unlocks atReputation
Config.ContractsContracts per board, refresh time, how many a hunter can hold, the cost of abandoning oneContracts
Config.VendorsBlips, peds, what each vendor type pays, the locationsVendors
Config.ShopSupplies and weapons at the trapper with their price and rankTrapper Shop

๐Ÿ›’ A shop entry

{ id = 'cover_scent', label = 'Cover Scent', price = 6, rank = 2, item = 'cover_scent' },
{ id = 'varmint', label = 'Varmint Rifle', price = 72, rank = 2, weapon = 'WEAPON_RIFLE_VARMINT' },

Use item for an inventory item or weapon for a weapon.

๐Ÿ“œ A contract template

{ id = 'trader_fox', givers = { 'trapper' }, rank = 3, kind = 'pelt', species = 'fox',
  amount = { 1, 3 }, quality = 'perfect', reward = { cash = { 12, 18 }, xp = 60 }, minutes = 90 },
Field
giversVendor types that post it: butcher, restaurant, trapper
rankRank needed to take it
kindmeat, pelt, part, carcass or trophy
item / speciesThe item (meat, part) or the species (pelt, carcass)
amountA random amount between the two numbers
qualityOptional minimum grade: good or perfect
freshOptional: only fresh items count
rewardCash range and reputation
minutesHow long the hunter has

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