Configuration
Everything is in shared/config.lua. Animals and habitats are in shared/animals.lua, trophy and legendary animals in shared/rare.lua, legendary stories and scenes in shared/legends.lua, and contract templates in shared/contracts.lua. These files, bridge/ and locales/ stay open to edit.
๐งญ General
| Option | Default | |
|---|---|---|
Config.Debug | false | Prints extra detail to the console |
Config.Locale | 'en' | Language file from locales/ |
Config.VersionCheck | true | Tells you in the console when a newer version is out |
Config.Framework | 'auto' | 'auto', 'rsg' or 'vorp' |
Config.UI | theme ('frontier' or 'paper'), title, currency | |
Config.Journal | The journal command and item | |
Config.Admin.ace | 'command' | The ace admin commands need |
๐ฆ Sections
| Section | What it controls | Page |
|---|---|---|
Config.Items | Auto registration, meat, parts and supplies with their prices | Items |
Config.Quality | Weapons that suit each size, what ruins a pelt, shot and placement penalties, rot time, the bones counted as vital, gut and limb, price per grade | Pelt Quality |
Config.WeaponClasses, Config.AmmoClasses | Which weapons and ammo count as bow, small game arrow, varmint, rifle, shotgun, explosive and so on | Pelt Quality |
Config.Processing | Native skinning or prompts, knife requirement, work times, carcass removal, inspecting | Processing |
Config.Freshness | How long meat and pelts keep, price when going off or spoiled, salt and tanning | Freshness |
Config.Tracking | Command and crouch prompt, cooldown, trail length and number of signs, the search circle, sign props, animal senses, Eagle Eye, packs, legendary behaviour, blood trails | Tracking |
Config.Audio | Sound cues, their volume and the distance the heartbeat starts at | Tracking |
Config.Traps | Trap types, props, sizes and bait, catch time, empty chance, rot, breaking, limit per hunter | Traps |
Config.Stowage | Horse capacity, wagon models and their capacity, room per size, how long a stowed carcass keeps | Horse & Wagon |
Config.Party | Command, size, invite time, reputation share and range | Hunting Parties |
Config.Logs | Discord logs, the webhook convar and which events are sent | Discord Logs |
Config.ScentCover | Cover scent item and how long it lasts | Tracking |
Config.Bait | Bait types, their props and the diets they draw in | Bait |
Config.Rare | Trophy chance, rank bonus, cooldowns, how many can be out, trophy size | Trophies |
Config.Expeditions | Rank, cooldown and trail length of legendary expeditions | Legendaries |
Config.Legends | Story hunts on or off, time limit, trail length, scene and ambush ranges, reward range | Story Hunts |
Config.Legends.board | The trappers' legend board: which trappers, how many legends, rotation, hunts per rotation, trapper's bonus, license and job lock | Legend Board |
Config.Editor | The in-game hunt editor: on or off, its command, how far hunters can be from hand-placed hunts | Hunt Editor |
Config.Mounts | Trophy mounts: the item, which trappers offer taxidermy, fees, how many per character, display ranges | Trophy Mounts |
Config.Encounters | Poachers and rival hunters on or off, trigger and despawn range, accuracy, blips, the chance on ordinary trails | Poachers & Rivals |
Config.Reputation | Ranks, reputation per action, sell bonus per rank, the rank each perk unlocks at | Reputation |
Config.Contracts | Contracts per board, refresh time, how many a hunter can hold, the cost of abandoning one | Contracts |
Config.Vendors | Blips, peds, what each vendor type pays, the locations | Vendors |
Config.Shop | Supplies and weapons at the trapper with their price and rank | Trapper Shop |
๐ A shop entry
{ id = 'cover_scent', label = 'Cover Scent', price = 6, rank = 2, item = 'cover_scent' },
{ id = 'varmint', label = 'Varmint Rifle', price = 72, rank = 2, weapon = 'WEAPON_RIFLE_VARMINT' },Use item for an inventory item or weapon for a weapon.
๐ A contract template
{ id = 'trader_fox', givers = { 'trapper' }, rank = 3, kind = 'pelt', species = 'fox',
amount = { 1, 3 }, quality = 'perfect', reward = { cash = { 12, 18 }, xp = 60 }, minutes = 90 },| Field | |
|---|---|
givers | Vendor types that post it: butcher, restaurant, trapper |
rank | Rank needed to take it |
kind | meat, pelt, part, carcass or trophy |
item / species | The item (meat, part) or the species (pelt, carcass) |
amount | A random amount between the two numbers |
quality | Optional minimum grade: good or perfect |
fresh | Optional: only fresh items count |
reward | Cash range and reputation |
minutes | How long the hunter has |