Turfs
"Draw territory polygons and manage influence": a full-screen map editor for turfs.
🧭 Layout
- Left list: every turf with its colour, owner (or Unclaimed), how many gangs have influence, and a Rivalry tag if one is running. Includes search.
- Map: turfs drawn in their owner's colour. Click one to edit it.
- Right editor: tabs Shape and Influence.
- Top bar: Reset all influence and New turf.
➕ Creating a turf
- Press New turf.
- Enter a Label, for example Grove Street (2–64 characters).
- Click the map around the area to add corners. You need at least 3.
- Adjust the shape:
- Drag a corner to move it.
- Right-click a corner to remove it.
- Click the middle of an edge to add a corner there.
- Undo removes the last corner. Clear points starts over.
- (Optional) Set Min Z / Max Z to limit the turf by height, for example for multi-level areas.
- (Optional) Turn on Custom colour, used when nobody owns the turf.
- Press Save.
Every player's map updates straight away.
- Turfs can overlap. Where they do, the smaller turf counts.
- Reshaping a turf keeps its influence.
📈 Influence tab
For an existing turf:
- The current split bar and owner.
- Find gang search.
- Every gang with its current %, a points box and a ✔ button (or press Enter) to set its points.
- Reset influence: clears every gang's points in this turf.
Use this to give gangs starting territory, or to fix things after rule breaks.
🗑️ Deleting a turf
Open the turf and press Delete. Its influence and rivalry data are removed, and any rackets linked to it switch to automatic.
⚠️ Reset all influence
The Reset all influence button in the top bar wipes every gang's influence in every turf. Every owner is cleared. It asks you to confirm twice and can't be undone.
How turfs work in game is on Turfs & Influence.