Kartik Scripts

Turf Guards

"Armed guards that protect the gang owning their turf": place guard posts on any turf right from the panel, with no config edits or restarts.

🧭 Layout

  • Left list: every guard with its turf, ped model and the gang that owns the turf right now (or Unowned). A Standing tag means the guard is in the world at the moment.
  • Map: turfs drawn faintly for reference. Guard markers use the owning gang's colour; guards on unowned turfs are grey.
  • Top bar: New guard.

➕ Creating a guard

  1. Open Turf Guards (under World) and press New guard.
  2. Enter a Label, for example Grove Street Lookout. Owners see it in their alerts.
  3. Ped model: the guard's look, for example g_m_y_famca_01. The Quick pick buttons fill in the models from Guards.Models in shared/hideout.lua.
  4. Weapon: pick one, or leave Random from the config to use one of Guards.Weapons in shared/territory.lua.
  5. Set the position. Place in world is the easiest way:
    • The panel hides and a see-through copy of the guard follows your camera.
    • Fly with WASD (SPACE / CTRL for up and down) and aim at the ground.
    • Turn the guard with the mouse wheel (hold SHIFT for 1 degree steps).
    • Press E to place it, or ESC to cancel.
  6. Turf: leave it on Turf it stands in, or pick a turf.
  7. Press Save. The guard takes its post for the owning gang within a few seconds.

Each guard post is one guard. Add more posts to guard a turf with more people.

You can also click the map (sets X and Y only) or press Use my position. Place in world is best because it sets the height and heading exactly.


🔧 Existing guards

ButtonWhat it does
SaveApplies your changes. The guard is swapped for the new one straight away
WaypointGPS to the guard post
DeleteRemoves the guard post and its guard

How the guards behave for gangs is on Turf Guards.

Guards only show up while Guards.Enabled is true in shared/territory.lua. The page shows a warning when it is off.

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