Corners
"Street drug sales tuning · changes apply live": change corner selling without editing files or restarting.
If corner selling is turned off on your server, a notice says changes are saved but won't do anything until it's turned on.
🔝 Top bar
| Button | What it does |
|---|---|
| Reset to config | Puts every value and the drug list back to shared/corners.lua |
| Discard | Throws away unsaved changes |
| Save (N) | Saves your changes. They apply to every player immediately |
Each section shows a Custom badge when it differs from the config. Changed fields show "Config: X · use config" underneath. Click use config to put just that value back, then Save.
💊 Drugs
"Price per unit and how many a buyer takes at once"
| Column | Meaning |
|---|---|
| Item name | Inventory item name. An Unknown badge means it doesn't exist in your inventory |
| Min $ / Max $ | Price range per unit |
| Qty min / Qty max | How many a buyer takes (1–100) |
| 🗑️ | Remove the drug |
Add drug adds a new row. You need between 1 and 50 drugs, and names can't repeat.
Use config list puts the drug list back to shared/corners.lua. Saving a list identical to the config clears the override, so later config edits apply again.
Using different drug items? Replace weed, meth and coke_brick here with your server's item names.
🗺️ Zones
"Which drugs buyers take in each turf and at what price"
- Left: every turf, plus Outside turfs. Search by name. Zones with a rule show Custom and a summary, e.g. "Only Coke Brick" or "All except Meth".
- Right: the rule for the selected zone.
| Rule | Meaning |
|---|---|
| All drugs, with exceptions | Every drug sells unless switched off here |
| Only the selected drugs | Only drugs switched on sell here |
For each drug:
| Column | Meaning |
|---|---|
| Sells here | On / off |
| Min $ / Max $ | Price in this zone. Empty uses the global price (shown greyed) |
Save zone applies it live. Clear rule removes the rule, so the zone sells every drug at global prices.
How to: make a coke-only turf
- Select the turf.
- Choose Only the selected drugs.
- Switch on Coke (optionally set its price).
- Press Save zone.
Saving a changed drug list above reloads the zones, so new drugs appear here right away.
⚙️ Settings
General
| Setting | Meaning |
|---|---|
| Gang members only | Only gang members can sell |
| Police jobs can sell | Let police sell too |
| Police required online | Police needed on duty before anyone can sell |
| Player is paid in | Dirty money or cash |
| Ped memory (minutes) | Before the same person can be asked again |
| Attempts per minute | Maximum pitches per player each minute |
| Offer timeout (seconds) | How long the buy offer stays open |
Heat
| Setting | Meaning |
|---|---|
| Heat per sale | Heat added by each sale |
| Heat per refusal | Heat added when someone refuses or snitches |
| Heat drain per minute | How fast heat cools down |
| Max heat | Highest heat possible |
Buyer odds
| Setting | Meaning |
|---|---|
| Refuse chance (%) | Base chance a buyer says no |
| Refuse % per heat | Extra refuse chance per heat point |
| Max refuse chance (%) | Refuse chance cap |
| Report chance (%) | Base chance a buyer calls the police |
| Report % per heat | Extra report chance per heat point |
| Max report chance (%) | Report chance cap |
Street demand
| Setting | Meaning |
|---|---|
| Demand used per sale | How much demand each sale uses up |
| Demand regen per minute | How fast demand comes back |
| Price factor at zero demand | Price multiplier when demand is empty (0.4 = 40%) |
Turf modifiers
| Setting | Meaning |
|---|---|
| Own turf price bonus (x) | Price multiplier in your gang's turf |
| Own turf report factor | Snitch chance multiplier in your own turf |
| Enemy turf report factor | Snitch chance multiplier in enemy turf |
Hot product
| Setting | Meaning |
|---|---|
| Hot product enabled | Turn the rotating bonus drug on or off |
| Rotates every (hours) | How often the hot product changes |
| Price bonus (x) | Price multiplier for the hot product |
Haggling
| Setting | Meaning |
|---|---|
| Haggling enabled | Allow haggling |
| Haggles per deal | Tries per deal |
| Success chance (%) | Base success chance |
| Chance change per heat | Change in success chance per heat point |
| Own turf bonus (%) | Extra success chance in your turf |
| Min / Max raise (%) | How much a successful haggle raises the price |
| Report on fail (%) | Chance a failed haggle calls the police |
Corner mode
| Setting | Meaning |
|---|---|
| Corner mode enabled | Allow /corner |
| Spot radius (m) | How far you can move before corner mode ends |
| Buyer search radius (m) | How far away buyers come from |
| Min / Max seconds between buyers | How often buyers walk up |
| Heat factor | Heat multiplier while in corner mode |
| Burner phone required | Corner mode needs the burner phone item |
| Burner phone animation | Phone call / text animation in corner mode |
Values saved here override shared/corners.lua, even after restarts. To use the config values again, press Reset to config.