Tiers
"Gang ladder and promotions · changes apply live": review promotion requests, set gang tiers, and edit the ladder.
A badge in the top right shows Config or Custom (saved here).
📨 Requests
Promotion requests from leaders, for tiers that need admin approval.
Each request shows the gang, the tier it wants, its level, members, how long ago it asked, and every requirement as a green or red chip (e.g. Members: 11 / 10).
| Button | What it does |
|---|---|
| Approve | Promotes the gang. Members are notified |
| Deny | Asks for an optional reason (shown to the gang), then clears the request |
👥 Gangs
Every gang with its level, members, how long it's been at its tier, and a Tier dropdown. Changing the dropdown moves the gang up or down immediately. This is the only way to move a gang down.
🪜 Ladder & locks
Tiers
One card per tier, from the bottom up. The first tier is the starting tier.
| Field | Meaning |
|---|---|
| Label | Name shown to players (max 24 characters) |
| Key | Internal name used by locks (letters, numbers, _) |
| Colour | Badge colour |
| Requirements | Gang level, members, days since founded, turfs owned, wars won, contracts, hotspot captures, drugs sold. Empty = not required |
| Needs admin approval | The leader has to request it, and staff approve it under Requests |
Use ⬆️ ⬇️ to reorder, 🗑️ to remove, and Add tier to add one (up to 10).
Locks
"Lowest tier a gang needs for each action": pick a tier for each of Contracts, Market listings, Racketeering, Money laundering, Dealership, Turf rivalries, Gang wars and Daily spin, or Always allowed.
| Button | What it does |
|---|---|
| Save | Saves the ladder and locks. Every gang is re-checked right away |
| Discard | Throws away unsaved changes |
| Reset to config | Goes back to shared/tiers.lua |
A gang's tier also shows in Gangs → [gang], next to the name and in the Summary.
More: Tiers.