Kartik Scripts

HUD Builder

The HUD Builder

The HUD Builder lets admins design their own HUD in game, without code. Build speedometers, status bars, weapon displays or anything else from ready-made parts, watch them react to live data while you work, then publish them for your players.

Open it with /hudbuilder, or /hud → General → Open HUD Builder. Only players with the builder ACE can open it, see Installation → Admin access.


🧱 How it's organised

DesignWhat you publish. A design has a name, one or more widgets, and a list of built-in HUD parts it replaces.
WidgetOne block on the screen, like a speedometer, a status row or a weapon panel. Players can move and resize widgets in their own Edit Layout.
PartOne piece inside a widget, an arc, a bar, a number, an icon…

🖥️ The screen

Area
Top barThe design menu (click the design's name: switch designs, New, Duplicate, Import / Export share code, Delete, an amber dot means unsaved changes); undo / redo; zoom and fit; smart guides and grid snap; the Edit / Arrange / Test switch; the publish menu (Draft / Published / ★ Default, and Use on my HUD); Save
Add bar (above the canvas)One click adds a part, shape, text, icon, bar, arc, path, scale, needle, image or lights, to the middle of the widget. Library opens the ready-made pieces
Left panelTwo tabs. Layers: your widgets (+ adds one) with every part inside them. Library: search, then shelves of Badges, Pieces, Speedometers, Electric, Status and Weapons, click one to add it to the widget
CanvasThe widget, drawn live
Preview bar (below the canvas)Simulated or live game data, vehicle type, ▶ to sweep the values, a slider from calm to flat-out and badly hurt, Armed, and Electric (car only)
Right panelProperties of whatever is selected: Position, Data, Style, Visibility and Repeat. With nothing selected, the Widget and Design tabs
⌨️ button (bottom right)Every mouse and keyboard shortcut

🚀 Your first design

  1. Open /hudbuilder and pick a starting point, Blank, a template, or Start from a /hud style to copy any built-in style.
  2. Click a part to select it, drag to move it, drag the handles to resize or rotate it.
  3. In the right panel, choose what it Shows (speed, fuel, health…) and how it looks.
  4. Drag the Preview slider to see warnings, red zones and conditions react.
  5. Rename it: click empty canvas, then Design → Name in the right panel.
  6. Press Save, then open the publish menu (it says Draft): turn on Published so players can pick it, Server default to give it to everyone, or press Use on my HUD to wear it yourself.
Start a new design
Starting points
Start from a /hud style
Every /hud style, ready to edit, speedometers, electric, status and weapon

⚡ Electric car designs

All 8 EV speedometers are in the builder under Start from a /hud style → Electric, and on the Library → Electric shelf.

  • They only show in electric cars: each widget has Show while → Electric → Is on.
  • They replace EV Speedometer (Design tab → Replaces built-in parts), which hides the built-in speedometer in electric cars only, petrol cars keep theirs.
  • Turn on Electric in the preview bar to test them. The low end of the slider brakes the car, so you can see regen too.
  • Build your own from the Electric data: battery, range, power, regen and P‑R‑N‑D.

Two things are simplified in the builder versions: Pulse shows a bar pattern that grows with power instead of a scrolling history, and Flux shows segmented lines that fill up instead of moving dots.

Library → Electric
The Electric shelf in the Library tab

Continue with:

  • 🧩 Parts, Every part and what it can do.
  • 📡 Data & Behaviour, What parts can show, warnings, conditions and value windows.
  • 🚀 Publishing & Sharing, Save, publish, default, share codes, arranging on screen.
  • ⌨️ Shortcuts, Mouse and keyboard.

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