Kartik Scripts

Styles

Every style below can be picked by players in /hud, and every one can be allowed, locked or set as the default in Config.Options using its id.

All of these are also available in the HUD Builder as editable starting points, open New design → Start from a /hud style.


🚗 Speedometers

Used for cars (speedometer). Motorcycles (motorcycle), boats (boatSpeedometer) and electric cars (evSpeedometer) can use any of them too, or their own displays below. Classic, Racing Line and Redline can also show the indicators and lights inside the dial (/hud → Cars).

Classic, signal

Segmented rpm ring, big speed, fuel and engine gauges.

Classic

Sport Ring, apex

Thin ring with a heavy speed sweep, an rpm hairline and side capsules for fuel and engine.

Sport Ring

Dashboard, duo

Wide panel, speed ring on the left, gear, rpm, fuel and engine rows on the right.

Dashboard

Big Number, block

A huge speed figure with an rpm column.

Big Number

Digital Dash, lcd

Old in-dash LCD screen with ghost digits and a dot-matrix rpm strip.

Digital Dash

Watch Face, chrono

Needle dial with a small rpm sub-dial.

Watch Face

Slim, strip

One slim capsule: gear, speed and hairline fuel / engine gauges.

Slim

Racing Line, vector

Bent line gauge with the redline ticked above it.

Racing Line

Redline, ember

Round dial with a grey-to-red redline band and a curved fuel gauge.

Redline

⚡ Electric cars

Picked in /hud → Electric Cars (evSpeedometer). Used in every car listed in Config.ElectricVehicles, and in cars the game itself marks as electric.

What they showWhere it comes from
BatteryThe vehicle's fuel level, so fuel scripts that charge EVs through fuel (ox_fuel, lc_fuel, cdn-fuel…) just work
RangeBattery × Config.EvRangeKm, in miles or km to match the player's units
Power (kW)Worked out from the accelerator: more throttle, more power
Regen (green)Braking or coasting at speed recharges the battery; power meters swing below zero
P‑R‑N‑DP with the motor off, R when reversing, D when driving

GTA has no real motor or battery data, so power and regen are estimated from the pedals. They react like a real EV but aren't physics.

Volt, volt

Round dial with a power meter that swings right under load and left (green) while regenerating. The battery curves along the bottom. This is the default.

Volt
Volt while regenerating
Volt while braking, regen in green, low battery in red

Current, current

Wide, flat cluster: speed and gear selector on the left, a centre-zero power bar and the battery on the right.

Current

Cell, cell

Battery first: a tall pack of cells that fill from the bottom. The next cell glows while regen charges it.

Cell

Flux, flux

Energy flow from battery to motor to wheels. The dots run towards the wheels under power and back into the battery during regen.

Flux

Pulse, pulse

A scrolling graph of the last ~9 seconds of power (up) and regen (down, green) under the speed.

Pulse

Eco Needle, eco

Analogue needle over Charge, Eco, Power and Boost zones. The zone you're driving in lights up.

Eco Needle

Twin Dial, twin

Speed on the left dial, power on the right, gear selector and battery between them.

Twin Dial

Halo, halo

Minimal ring: the battery is a segmented halo all the way round, power a thin inner arc.

Halo

Same as car: car uses the player's normal car speedometer in EVs too.


🏍️ Motorcycles

Picked in /hud → Motorcycles (motorcycle).

Lean
Lean
Style
Same as car, carUses the player's car speedometer
Lean, leanShift lights, speed and gear over a lean-angle arc. The arc turns amber past 45°, and it keeps peak markers for the furthest lean each side. It also shows a wheelie indicator and a fuel bar
Any speedometer idsignal, apex, duo and the rest from above

Helmet warning: with Warn when riding without a helmet on, a chime plays while you ride without a helmet. It uses the same timing as the seatbelt chime (Config.Seatbelt.warningInterval). Clothing scripts can report a helmet by setting LocalPlayer.state.helmet; otherwise the game's own helmet check is used.


🚤 Boats

Picked in /hud → Boats (boatSpeedometer).

Helm
Helm
Style
Helm, helmBoat helm: a heading tape, speed in knots (or mph / km/h), a throttle lever, and water depth under the hull, which turns red below 3 m. It also shows anchor, engine, lights and fuel chips
Any speedometer idsignal, apex, duo and the rest from above

Submersibles (submersible, submersible2, avisa, kosatka) use the Helm display and show dive depth below the surface instead of water depth. To add more models, list them in Config.VehicleKindOverrides as "submersible".


❤️ Player status

Each stat's colour, and whether it shows always / when relevant / never, is set in /hud → Player Status.

Style
Classic Tiles, signal
Panel tiles with a segmented bar or ring
Classic Tiles
Thin Rings, ring
Thin open ring with a dot riding on the value
Thin Rings
Numbers, readout
Icon and percentage chips
Numbers
Capsules, tank
Tall capsules that fill from the bottom
Capsules
Equaliser, levels
A column of blocks per stat on one panel
Equaliser
Glow Squares, glowSquares
Rounded tiles whose outline lights up from the bottom
Glow Squares
Glow Rings, glowRings
Round badges with a ring that fills up
Glow Rings
Filling Circles, fillingCircles
Circles that fill with colour like a glass
Filling Circles
Tinted Squares, tintedSquares
Tinted squares with a bright outline
Tinted Squares
Honeycomb, honeycomb
Hexagons with a lit outline
Honeycomb
Filling Icons, fillingIcons
The icon itself fills with colour
Filling Icons
Percent Tags, percentTags
Icon and bold percentage tags
Percent Tags
Bar & Rings, barRings
Health and armour as long bars, the other stats as rings beneath
Bar & Rings

🔫 Weapon

All of them fade out on holster, turn red when the clip runs low and handle melee weapons.

Style
Classic, signal
Image, name, ammo and a clip bar that drains as you fire
Classic
Loadout Card, loadoutCard
Accent edge, weapon image, condensed italic name and ammo
Loadout Card
Honeycomb, honeycomb
The weapon in a large hexagon, clip and reserve beside it
Honeycomb
Slim Bar, slimBar
One slim pill with a hairline clip bar
Slim Bar
Ammo Ring, ammoRing
The weapon inside a ring that drains with the clip
Ammo Ring
Just Ammo, justAmmo
No panel, a bullet and a big ammo count
Just Ammo

🧩 Other parts of the HUD

Part
Location, street and area (the postal can sit on this line too)Location
Postal, nearest postal code and how far away it isPostal
Compass, with a marker pointing at your waypointCompass
Waypoint, distance to the map waypoint, only while one is setWaypoint
Voice, talking, range and radio channel. Mic styles: range ring, range bars, pulse dot or minimalVoice
Info, server ID, clock, job, cash and bank. Server ID as #12, ID 12 or a badge; money in full or short ($1.25M); optional iconsInfo
Vehicle status, indicators, hazards, beams, cruise and seatbeltVehicle status
Speed limit sign, US or EuropeanSpeed limit sign
Aircraft, Glass CockpitGlass Cockpit
Aircraft, AnnunciatorAnnunciator
Bicycle, CadenceCadence
Train, TransitTransit

🔧 Option ids

OptionChoices (id)
Theme (theme)Signal (signal), Midnight (midnight), Mono (mono), Neon (neon)
Panels (panels)Floating (floating), Cards (card)
Status shape (statusShape)Rounded square (rounded), Circular (circle)
Speed limit sign (speedLimitSign)US Style Sign (us), European Style Sign (eu), Hidden (off)
Aircraft (aircraft)Instruments (analogue), Glass Cockpit (glass)
Motorcycle (motorcycle)Same as car (car), Lean (lean), or any speedometer id
Electric car (evSpeedometer)Volt (volt), Current (current), Cell (cell), Flux (flux), Pulse (pulse), Eco Needle (eco), Twin Dial (twin), Halo (halo), Same as car (car)
Boat (boatSpeedometer)Helm (helm), or any speedometer id
Bicycle (bicycle)Cadence (cadence), Strip (strip)
Train (train)Transit (transit), Speedometer (speedometer)
Units (units)Imperial (mph), Metric (kmh)
Minimap shape (mapShape)Square (square), Circle (circle)

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