How It Plays
A normal call goes like this:
- Clock in at the duty lockers or the station chief and gear up.
- A call comes in. The closest crewed station rings: lights, tones, TVs and pagers.
- Take a truck out of the garage and drive to the call. The tablet shows the scene.
- On scene: size up, take what you need from the truck compartment, set up the water supply, put the facepiece on and go in.
- Work the objectives on the call tracker: rescue, knock down the fire, ventilate, overhaul, treat the patients.
- The call goes into wrap-up. Finish the optional objectives (talk to the caller, investigate the cause), then close it.
- Pay and XP are shared by everyone who worked it. File the incident report for a bonus.
Pages
- ๐ Station & Duty: duty, turnout gear, SCBA, the garage, truck checks and station readiness.
- ๐จ Alarms & Dispatch: station alarms, call types, escalation, building alarms, pull stations, MDT and fireground radio.
- ๐ฅ Fires: how fires grow and spread, weather, materials, rekindle, hazards and wildfires.
- ๐ง Water Supply: pump panel, hose, hydrants, supply lines, reservoirs, foam, extinguishers and boats.
- ๐ ๏ธ Equipment: every tool, the truck compartment, forcible entry, ventilation, thermal camera and gas detector.
- ๐ Rescue: extrication, search and rescue, technical rescue, collapse, trees, power lines, water rescue and hazmat.
- ๐ Patients: conditions, treatment, EMS handover and the NPC ambulance.
- ๐ NPC Calls: every call type, objectives, scoring and fire investigation.
- ๐ฅ Teams & Command: teams, BA board, mayday, PAR and incident command.
- ๐ฏ Minigames: every minigame kind, presets and accessibility.
- ๐ฌ Scene Creator: build your own scenes and run them live or as training.