Kartik Scripts

Getting Sick

Illness is a full system, separate from injuries. You can be perfectly uninjured and still be very ill.

🤧 How you catch something

Way
RandomlyEvery 15 minutes there is a small roll. Only a few diseases can be caught this way, and new players are protected for their first hour of play time.
From other playersContagious diseases spread to anyone standing within a couple of metres.
From your injuriesA neglected infected wound becomes sepsis. Too many painkillers become an overdose.
From the environmentStanding in the cold too long gives you hypothermia; too long in the heat gives you dehydration.
From a medic or adminChronic conditions like diabetes and asthma are diagnosed or assigned, never caught at random.

You can have 2 diseases at once by default.


📈 Stages

Diseases get worse in stages. Each stage adds symptoms.

For example, influenza:

StageAfterSymptoms
1immediatelySneezing, fatigue
210 minutesCoughing, fever, fatigue
330 minutesCoughing, high fever, badly reduced stamina, dizziness

Some diseases fade away on their own if you wait long enough. Most do not.


😷 What symptoms actually do

Symptoms are not text, your character genuinely behaves differently.

SymptomEffect
Coughing / SneezingYour character coughs or sneezes out loud, in a male or female voice. People nearby hear it too
FeverSweating, raised temperature and heart rate
High feverBlurred vision on top of a much higher temperature
Fatigue / Reduced staminaYou run out of breath far sooner
Blurred visionThe screen blurs periodically
Dizziness / ShakingCamera shake
Passing outYou collapse unconscious for a few seconds
NauseaYour character vomits
ConfusionThe screen goes drunk-blurred
PanicPounding heartbeat, racing pulse
Chest painYou clutch your chest
Difficulty breathingOxygen saturation drops, a medic hears wheezing
Getting weakerYou steadily lose health
Low / high blood sugarShaking, or drained stamina
Shivering / Severe coldBody temperature falling, the hypothermia path

💊 The cure list

Every disease is cured by giving the right number of doses of a medication that treats it. Some also need the diagnosis confirmed by a test first.

DiseaseWhat cures itDoses
Common ColdCough syrup or antiviral1
InfluenzaAntiviral2
PneumoniaAntibiotics3
Food PoisoningAntiemetic1
DehydrationSaline IV, small saline, or an electrolyte drink1
SepsisAntibiotics3
AnaphylaxisEpinephrine or antihistamine1
Low blood sugarGlucose gel1
High blood sugarInsulin1
Panic AttackAnxiolytic1
MigraineIbuprofen or paracetamol1
Transfusion ReactionAntihistamine or epinephrine1
InsomniaMelatonin2
HypothermiaThermal blanket1
Opioid OverdoseNaloxone1

Doses do not have to come from the same medic or the same visit. Any medication whose treats list matches the disease counts.


🧬 Chronic conditions

Four conditions are never cured, only controlled.

ConditionControlled withCourse
DiabetesInsulinEvery 12 hours
AsthmaCough syrupEvery 24 hours
EpilepsyAnxiolyticEvery 24 hours
High Blood PressureIbuprofenEvery 24 hours

Each dose resets the course timer and calms the condition back to stage 1. Miss your course and it flares up one stage at a time until you are in real trouble.

These are not caught randomly. A medic diagnoses them, or an admin adds one through the wound editor, so your character can be written as a diabetic from day one.


☠️ The two dangerous ones

Sepsis

Comes from an infected wound that nobody cleaned. Fever, collapsing blood pressure, confusion, and steady health loss that will eventually put you down. Needs 3 doses of antibiotics.

Opioid Overdose

Too much morphine, fentanyl, tramadol or vicodin in a short window.

An untreated opioid overdose drops you into last stand after 4 minutes. One dose of naloxone reverses it instantly, and naloxone can be self-administered.

See Addictions & Overdoses for how dependence works.


🩺 Getting diagnosed

You cannot see the name of your illness. A medic finds it in two steps:

  1. Field diagnosis: using the right tools on you (a thermometer and stethoscope for flu, a glucometer for diabetes, a penlight for an overdose) makes the illness suspected.
  2. Confirmation: a blood test at a hospital laboratory confirms it by name.

Some acute conditions, anaphylaxis, low blood sugar, panic attacks, do not need a lab test. Field diagnosis is enough, because in real life you do not wait for lab results on those.


🛑 Turning it off

Server owners can disable the whole disease system, or just parts of it:

SettingTurns off
enabled = falseEverything, symptoms, sepsis, overdoses, hypothermia, illness callouts, addictions
contagion = falseDiseases never spread between players
randomCatch = falsePlayers never catch anything at random (injuries, overdoses and admin-given illnesses still work)
addictions = falseMedications never cause dependence

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