Getting Hurt
There is no generic "damage" in this script. Every hit is turned into a real injury, on a real body part.
๐ฏ The eight body parts
Your body is split into eight zones. The game bone that was hit decides which one takes the injury.
| Zone | |
|---|---|
| Head | |
| Neck | |
| Chest | |
| Abdomen | |
| Left Arm / Right Arm | limbs |
| Left Leg / Right Leg | limbs |
๐ช What kind of injury you get
The weapon decides the damage class, and the damage class decides what injuries are rolled.
| Damage class | What it usually leaves |
|---|---|
| Gunshot | Heavy bleeding, a deep gunshot wound, sometimes a fracture or internal bleeding. Head shots often concuss. |
| Stab / laceration | Bleeding and a cut. Can cause internal bleeding in the chest or abdomen. |
| Blunt trauma | Bruising, sometimes a fracture, concussion on head hits. |
| Punch | Bruising, rarely a light concussion. |
| Fall | Bruising and a high chance of a broken arm or leg. |
| Vehicle collision | Bruising, fractures, cuts, internal bleeding, concussion, the full package. |
| Burn | Burns, scaled to how much damage you took. |
| Blast injury | Everything at once: burns, shrapnel wounds, fractures, internal bleeding, concussion. |
| Animal attack | Bite wounds and bleeding, and the wound gets infected faster. |
| Taser | Pain, plus you fall over and lose control for a few seconds. |
| Drowning | Oxygen saturation crashes, and water gets into the airway. |
Armour matters. If a hit is fully absorbed by your armour you only get bruising, not a wound.
Very small hits are ignored, anything below 4 health lost does not create an injury.
๐ Severity
Each injury type has levels. Higher damage means a higher level.
| Injury | Levels | Meaning |
|---|---|---|
| Bleeding | 1โ4 | 1 seeps, 4 is arterial. Level 4 empties you in well under a minute. |
| Wound | 1โ3 | An open wound. Can be dirty, cleaned, or closed with sutures. |
| Fracture | 1โ2 | 1 is a closed break, 2 is an open fracture that also bleeds. On the abdomen it is a broken pelvis, which bleeds inside. |
| Burn | 1โ3 | |
| Bruise | 1โ3 | The mildest injury, heals on its own. |
| Infection | 1โ3 | Grows out of a dirty wound. Level 3 becomes sepsis. |
| Internal bleeding | 1โ2 | Invisible from outside. Found by a CT, an MRI or an ultrasound. Fixed in hospital. |
| Concussion | 1โ2 | Head injury. Blurs your vision and can black you out while driving. |
๐ซ Life threats
Some hits leave something worse on top:
| Comes from | You feel | |
|---|---|---|
| Collapsed lung | Gunshots, stabs, blasts and crashes to the chest, broken ribs | You can't get enough air |
| Blood around the heart | Gunshots and stabs to the chest | Pressure in the chest, racing heart |
| Airway problems | Gunshots and stabs to the neck, fire in the face, drowning | You can't get enough air |
These get worse on their own, within minutes, until you collapse. Call EMS, a medic or the hospital has to fix them. See Trauma & Life Threats.
๐ฉธ Blood
You have 5,000 ml of blood.
- Bleeding drains it, from 4 ml per tick at level 1 up to 60 ml per tick at level 4.
- Below 2,600 ml you collapse into last stand.
- Below 1,500 ml while down, you die.
- When you are not bleeding, your body slowly makes it back on its own.
A level 4 bleed is a real emergency. Apply a tourniquet if it is on a limb, or get hemostatic gauze on it, anything less will not keep up with the blood loss.
๐ฆ Infection
An open wound that is not cleaned starts to get infected after about 10 minutes, and gets worse every 15 minutes after that.
At infection level 3 it becomes sepsis, which is a full disease with fever, low blood pressure, confusion and steady health loss.
Cleaning a fresh wound with antiseptic prevents all of this. It is the single cheapest thing a medic can do for you.
๐ฉน Wounds reopening
A wound that has been bandaged but not stitched can reopen if you sprint, jump or fight. There is a small chance each moment you are exerting yourself.
If a medic sutures it, it stays closed.
๐ค What injuries do to you
Injuries are not just numbers on a chart, they change how your character plays. Broken arms ruin your aim, broken legs stop you jumping, broken ribs drain your stamina.
This is a big system on its own: see Injury Impairments.
๐ซ Turning it off in arenas
Paintball, deathmatch and FFA scripts are detected and damage taken during them does not create injuries.
If your arena script is not on the list, your developer can add it to Config.IgnoreDamageResources or set LocalPlayer.state.kajIgnoreDamage = true.
For Everyone
This section is about what the script does to normal players, not medics. Everyone on your server lives with these systems whether they ever visit a hospital or not.
Going Down
You do not die instantly. When your health runs out, or your blood volume drops below 2,600 ml, you collapse into last stand.