Kartik Scripts

Getting Hurt

There is no generic "damage" in this script. Every hit is turned into a real injury, on a real body part.

๐ŸŽฏ The eight body parts

Your body is split into eight zones. The game bone that was hit decides which one takes the injury.

Zone
Head
Neck
Chest
Abdomen
Left Arm / Right Armlimbs
Left Leg / Right Leglimbs

๐Ÿ”ช What kind of injury you get

The weapon decides the damage class, and the damage class decides what injuries are rolled.

Damage classWhat it usually leaves
GunshotHeavy bleeding, a deep gunshot wound, sometimes a fracture or internal bleeding. Head shots often concuss.
Stab / lacerationBleeding and a cut. Can cause internal bleeding in the chest or abdomen.
Blunt traumaBruising, sometimes a fracture, concussion on head hits.
PunchBruising, rarely a light concussion.
FallBruising and a high chance of a broken arm or leg.
Vehicle collisionBruising, fractures, cuts, internal bleeding, concussion, the full package.
BurnBurns, scaled to how much damage you took.
Blast injuryEverything at once: burns, shrapnel wounds, fractures, internal bleeding, concussion.
Animal attackBite wounds and bleeding, and the wound gets infected faster.
TaserPain, plus you fall over and lose control for a few seconds.
DrowningOxygen saturation crashes, and water gets into the airway.

Armour matters. If a hit is fully absorbed by your armour you only get bruising, not a wound.

Very small hits are ignored, anything below 4 health lost does not create an injury.


๐Ÿ“ Severity

Each injury type has levels. Higher damage means a higher level.

InjuryLevelsMeaning
Bleeding1โ€“41 seeps, 4 is arterial. Level 4 empties you in well under a minute.
Wound1โ€“3An open wound. Can be dirty, cleaned, or closed with sutures.
Fracture1โ€“21 is a closed break, 2 is an open fracture that also bleeds. On the abdomen it is a broken pelvis, which bleeds inside.
Burn1โ€“3
Bruise1โ€“3The mildest injury, heals on its own.
Infection1โ€“3Grows out of a dirty wound. Level 3 becomes sepsis.
Internal bleeding1โ€“2Invisible from outside. Found by a CT, an MRI or an ultrasound. Fixed in hospital.
Concussion1โ€“2Head injury. Blurs your vision and can black you out while driving.

๐Ÿซ Life threats

Some hits leave something worse on top:

Comes fromYou feel
Collapsed lungGunshots, stabs, blasts and crashes to the chest, broken ribsYou can't get enough air
Blood around the heartGunshots and stabs to the chestPressure in the chest, racing heart
Airway problemsGunshots and stabs to the neck, fire in the face, drowningYou can't get enough air

These get worse on their own, within minutes, until you collapse. Call EMS, a medic or the hospital has to fix them. See Trauma & Life Threats.


๐Ÿฉธ Blood

You have 5,000 ml of blood.

  • Bleeding drains it, from 4 ml per tick at level 1 up to 60 ml per tick at level 4.
  • Below 2,600 ml you collapse into last stand.
  • Below 1,500 ml while down, you die.
  • When you are not bleeding, your body slowly makes it back on its own.

A level 4 bleed is a real emergency. Apply a tourniquet if it is on a limb, or get hemostatic gauze on it, anything less will not keep up with the blood loss.


๐Ÿฆ  Infection

An open wound that is not cleaned starts to get infected after about 10 minutes, and gets worse every 15 minutes after that.

At infection level 3 it becomes sepsis, which is a full disease with fever, low blood pressure, confusion and steady health loss.

Cleaning a fresh wound with antiseptic prevents all of this. It is the single cheapest thing a medic can do for you.


๐Ÿฉน Wounds reopening

A wound that has been bandaged but not stitched can reopen if you sprint, jump or fight. There is a small chance each moment you are exerting yourself.

If a medic sutures it, it stays closed.


๐Ÿค• What injuries do to you

Injuries are not just numbers on a chart, they change how your character plays. Broken arms ruin your aim, broken legs stop you jumping, broken ribs drain your stamina.

This is a big system on its own: see Injury Impairments.


๐Ÿšซ Turning it off in arenas

Paintball, deathmatch and FFA scripts are detected and damage taken during them does not create injuries.

If your arena script is not on the list, your developer can add it to Config.IgnoreDamageResources or set LocalPlayer.state.kajIgnoreDamage = true.

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