Kartik Scripts

Callouts

There are 42 callouts across the four services. Each one is a scenario with tasks on the HUD, NPCs with their own records, and more than one way to end. Joint callouts (marked ๐Ÿค) bring in another service, see Joint Callouts.

How a callout runs

  1. Offer: the callout's label, code, address and distance. Accept with Y.
  2. Respond: a route is set and the dispatch call is created in the MDT, with you attached. The callout is placed 350 to 1100 m away.
  3. Scene: it spawns when you are 160 m away. You are on scene at 45 m.
  4. Tasks: the HUD checklist ticks as you go. Optional tasks are greyed out. The callout completes when every required task is done.
  5. End: completed, failed (for example the suspect got away or the patient died) or abandoned (you cleared it from the tablet). The dispatch call is cleared.

Press Clear callout on the tablet to drop a callout you can't finish.

๐Ÿš“ Police

CalloutCodeWhat happens
Suspicious Person10-37Someone looking into parked cars. Check their ID, question them, search them if you have a reason.
Armed Suspect10-32A person brandishing a firearm. They may comply, run or open fire.
Stolen Vehicle10-851An LPR hit on a moving stolen car. Catch it, stop it and detain the driver. Often turns into a pursuit.
Possible DUI10-55A swerving vehicle. Pull it over and run a breathalyzer.
Domestic Disturbance10-16Two people arguing. Separate them, find out who did what.
Assault in Progress10-31One person attacking another. Stop it, care for the victim, deal with the attacker.
Street Robbery10-65The robber hides among bystanders. The victim's statement gives a description and a search area. The robber only gets a blip once you spot them.
Public Intoxication10-56A heavily drunk person bothering people.
Shots Fired ๐Ÿค10-71Gunshots and one person down. The shooter may still be there. +EMS
Suspect at Large10-65A thief blended into a crowd. Question the victim and witnesses for leads: their look, a visible detail (backpack, limp) and where they went. The crowd holds a lookalike without the detail. Wait too long and they slip away.
Hit and Run10-57A pedestrian struck. Examine the debris for a partial plate, then inspect lookalike parked cars for fresh front damage.
Stolen Vehicle (GPS)10-851Follow the tracker pings. The search circle shrinks as you close in.
Bar Brawl10-10Several people fighting. Statements and phone footage point at the instigator.
Barricaded Suspect10-32An armed person refusing to come out, possibly with a hostage. Negotiate from a distance with a trust meter.
Drug Deal in Progress10-66The dealer and buyer split up, and the buyer ditches the package. Search the bushes.
Missing Person10-61An elderly person with dementia. Follow their phone pings or a neighbour's lead, then bring them home.
Road Rage10-16Two drivers shouting in the road. Check the dashcam to see who started it.
Noise Complaint10-90A loud party. The longer you take, the worse it gets: an argument, then a fight, then a stabbing.

๐Ÿš‘ EMS

CalloutCodeWhat happens
Injured Person10-52A person on the ground with an injury. Assess, treat, transport.
Possible Overdose10-47An unresponsive person. Naloxone and oxygen.
Cardiac Arrest10-47An elderly person collapsed, a bystander doing CPR. Take over CPR until a pulse returns.
Traffic Collision10-50Two cars, injured drivers.
Stabbing ๐Ÿค10-52A stab wound, and the attacker is still around. +Police
Intoxicated Person ๐Ÿค10-56Looks drunk, but it is really low blood sugar. Run a glucose test. If the police unit arrests them, the police side fails. +Police
Bus Crash (MCI) ๐Ÿค10-505 to 7 patients. Triage each one with a tag. Untreated critical patients go into arrest after 4 minutes. +Fire
Overdose10-47A patient whose friend won't let you near. Talk the friend down, or let police deal with them.
Fall From Height10-52A worker who fell from scaffolding. Spinal care.

๐Ÿ”ฅ Fire

CalloutCodeWhat happens
Vehicle Fire10-70A burning car. Put it out before it explodes (4 minutes).
Trash Fire10-70A dumpster fire near the road.
Brush Fire10-70Grass fire that spreads fast and wide.
Gas Leak10-72Hissing cylinders and people nearby. Shut off the valve before it ignites. A smoker nearby makes it ignite sooner.
Structure Fire ๐Ÿค10-70A building on fire, possibly with someone trapped. Pull them out, then put it out. +EMS
Major Collision ๐Ÿค10-50One car on fire, a driver pinned. Cut them free with hydraulic tools. +EMS, Tow
Hazmat Spill ๐Ÿค10-72A leaking tanker. Read the placard, then pick water, foam or containment. The wrong choice ignites it or releases a toxic cloud. +Police
Gas Station Fire10-70A car burning at the pumps. Hit the emergency fuel cut-off within 75 seconds.
Person Pinned ๐Ÿค10-52A mechanic under a car. Crib it before lifting, or it may shift onto them. +EMS

Fires spread while they burn, may flare up once after being knocked down, and must stay out for 8 seconds before the call clears.

๐Ÿš› Tow

CalloutCodeWhat happens
Abandoned Vehicle10-50Tow it to the impound.
Disabled Vehicle10-50A broken-down motorist.
Illegally Parked10-50A car blocking a live lane.
Wrecked Vehicle10-50A wreck and debris left after a crash. Clear the debris and tow it.
Repossession10-50A repo order. Serve the notice first, or the owner may try to drive off.
Overturned Truck ๐Ÿค10-50A box truck on its side. Place cones, clear the cargo, winch it upright. +Police

Once a vehicle is hooked up, the closest impound is marked with a route. Drop it within 12 m to finish.

Scene actions

Many scenes have a press E here step with a progress bar, or a choice menu:

  • Shut off a gas valve, cut a door with hydraulic tools, pull someone to safety, clear debris.
  • Inspect a car for damage, examine debris, review phone footage, check a dashcam.
  • Triage a patient, read a placard and deal with a leak, hit the fuel cut-off, crib and lift a vehicle.
  • Negotiate, talk someone down, calm a person, turn the music off.
  • Place cones, clear cargo, winch a vehicle upright.

Adding your own

See Custom Callouts.

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