Flatbed System
📄 Config file: shared/flatbed_config.lua
This file configures which vehicles act as flatbeds and the technical details of how they load other vehicles.
Model Configuration
Config.Flatbed = {
Models = {
['flatbed'] = {
bone = 'bodyshell',
offset = vector3(0.0, -1.5, 0.8),
rotation = vector3(0.0, 0.0, 0.0)
},
},
}You can add support for add-on flatbed vehicles here. Each model requires the following parameters:
| Parameter | What it does |
|---|---|
bone | The bone on the flatbed vehicle where the towed car will be attached. Usually 'bodyshell'. |
offset | A vector3 defining the X, Y, and Z offset from the bone where the car will sit. |
rotation | A vector3 defining the rotation of the loaded vehicle. |
Restrictions
Config.Flatbed.MaxDistance = 10.0
Config.Flatbed.JobRequired = true| Setting | What it does |
|---|---|
MaxDistance | The maximum distance (in meters) the vehicle to be loaded can be from the flatbed. |
JobRequired | When true, only players with a mechanic job can use the flatbed loading controls. |