Car Lifts & Dyno
📄 Config file: shared/lift_config.lua
This file configures physical car lift props (for raising vehicles). Dyno testing areas and props are now fully dynamic and created in-game!
Car Lifts
Config.CarLifts = {
{
id = "bennys_lift_1",
label = "Benny's Lift 1",
model = `nacelle`,
coords = vec3(-223.58, -1327.15, 29.8),
heading = 0.0,
minZ = 29.83,
maxZ = 31.75,
speedUp = 0.01,
speedDown = 0.015,
slowZone = 0.2,
slowSpeedMult = 0.6
},
}Each car lift entry defines a physical lift prop placed in the world.
| Property | What it does |
|---|---|
id | Unique identifier for this lift. |
label | Display name shown in menus. |
model | The model hash/name of the prop object. Default is nacelle. |
coords | World position where the lift is placed (vec3(x, y, z)). |
heading | Rotation of the lift in degrees (0–360). |
minZ | Lowest height the lift can reach (ground level). |
maxZ | Highest height the lift can reach (fully raised). |
speedUp | Speed at which the lift goes up. Higher = faster. |
speedDown | Speed at which the lift goes down. Typically slightly faster than up. |
slowZone | Distance (in game units) from the top/bottom where the lift starts slowing down for a smooth stop. |
slowSpeedMult | Speed multiplier applied in the slow zone. 0.6 = 60% of normal speed. |
Adding more lifts: Duplicate an existing entry, change the id, adjust the coords and heading to match your desired location, and tweak the minZ/maxZ to fit the floor height at that position.
Dyno Props
Dyno Props are no longer hardcoded into config files! You can now place them dynamically anywhere you want using the Mech Creator interface.
Placing a Dyno Prop
- Open the menu using the
/mechcreatorcommand. - Select your target shop and go to the Zones tab.
- Click Deploy Spatial Zone and choose Dyno Prop.
- You will load into the Gizmo Editor. Use your mouse to position the dyno perfectly where you want it.
- Use
W,Rto swap between translating and rotating. - Press
LAltto snap it flush with the ground! - Press
Enterto save the dyno prop, orEscto cancel.
- Use
Setting Up the Testing Zone
To restrict players from testing a car from across the room, you must also define the physical space where testing is allowed.
- Re-open
/mechcreatorand go to your shop's Zones tab. - Click Deploy Spatial Zone and choose Dyno Zone.
- Create a Polygon (
poly) or Sphere (sphere) around the area immediately above your Dyno Prop.
Mechanics must be actively sitting inside a vehicle that is parked completely within the Dyno Zone in order to start a dyno test!