WeedFeatures
Growth
The lifecycle of a weed plant in this system is divided into 7 distinct stages. Proper care is essential to ensure the plant reaches maturity and produces a high-quality harvest.
📈 Growth Stages
Each stage has specific visual indicators and growth requirements.
| Stage ID | Label | Model | Description |
|---|---|---|---|
| 0 | Seed | bkr_prop_weed_01_small_01c | The initial planting phase (0% - 20%). |
| 1 | Seedling | bkr_prop_weed_01_small_01c | Early growth phase (20% - 45%). |
| 2 | Vegetative | bkr_prop_weed_med_01b | Main growth and structure development (45% - 65%). |
| 3 | Flowering | bkr_prop_weed_lrg_01b | Bud development begins (65% - 75%). |
| 4 | Crossbreeding | bkr_prop_weed_lrg_01b | Special stage where nearby plants trade genes (75% - 85%). |
| 5 | Ripe | bkr_prop_weed_lrg_01b | Buds are mature and reach peak potency (85% - 90%). |
| 6 | Harvest | bkr_prop_weed_lrg_01b | Plant is ready to be harvested for wet_weed (90% - 100%). |
🛠 Maintenance
Plants require constant care to remain healthy. Neglecting a plant will lead to health decay and eventually death.
💧 Water
- Item:
water - Consumption: Decreases over time based on the plant's genetics.
- Low Water: If water falls below 30%, the plant's health will begin to drop.
🧪 Nutrients
- Item:
fertilizer - Consumption: Constant decay per growth interval.
- Low Nutrients: If nutrients fall below 30%, health decay occurs.
❤️ Health
- Initial: 100%
- Decay: Occurs when Water or Nutrients are low.
- Death: If health reaches 0%, the plant dies and must be cleared using a shovel.
- Recovery: Health slowly regenerates if both Water and Nutrients are kept above 30%.
🪓 Harvesting
Once a plant reaches the Harvest stage, players can harvest it to receive wet_weed. The quantity and quality of the harvest are determined by the plant's Yield gene and its overall Health at the time of harvest.