Consumption & Effects
Every way of using weed has its own hands-on interaction. How well you do decides how strong it is, how long it lasts and how much product you waste.
🌡️ THC Potency
Every harvest gets a THC % that stays on the item all the way to the bag, joint or edible.
| What raises it | Effect |
|---|---|
| X genes | The main potency gene, each one adds a lot |
| Quality tier | Better care means stronger buds |
| Grow light / tent | Small bonus when the plant grew under them |
THC raises street prices (Config.Potency.PricePerPoint) and dose strength. It shows on the buyer's deal card.
🌀 Rolling (joints & blunts)
Using joint papers (or a blunt wrap) opens a 3-step rolling minigame:
- Spread: hold the mouse and sweep weed along the paper. Fill evenly between the lines.
- Roll: move the mouse back and forth at a steady pace. Too slow is loose, too fast tears the paper.
- Seal: lick the glue strip (or heat the blunt wrap) at the right moment.
An even, tight roll gives more puffs. A torn paper is lost.
| Recipe | Needs | Yield | Puffs |
|---|---|---|---|
| Classic | 1 paper + 1 weed | 2 | 7 |
| Terp Infused | 1 paper + 1 weed + 1 terpenes | 2 | 7 |
| King Size | 2 papers + 2 weed | 3 | 11 |
| Blunt | 1 blunt wrap + 2 weed | 1 | 14 |
💨 Smoking
Smoking is a live session with the joint in your hand:
- Hold LMB to inhale and let go in the sweet spot. Too short is a weak hit, the green zone is a clean hit, the amber zone is a big hit, holding too long makes you cough.
- G passes it to the closest player. They carry on from where you stopped.
- X puts it out. The rest goes back in your pockets as a half-smoked joint.
- A lit joint burns down by itself if you leave it.
🫧 Bong
Pack the bowl with ground or infused weed:
- Pull: hold until the chamber is milky, before your lungs give out.
- Clear: clear the chamber in time or the smoke goes stale.
Bong water gets dirty with every hit. Dirty water makes hits harsher and the milky zone smaller. Change it with 1 water.
🔋 Vape
Fill an empty cartridge with infused weed mix:
- Warm the oil into the right temperature range. It keeps heating after you let go.
- Fill to the line. Long pushes create air bubbles.
A good fill gives more puffs. Vapes leave no smoke smell.
🧁 Edibles
With a portable stove, cook brownies (brownie mix) or gummies (gelatin):
- Infuse the butter: keep the temperature steady with the mouse wheel.
- Mix: stir in circles, not too fast.
- Bake (take the tray out when golden) or fill molds (gummies).
Edibles kick in after a minute or two and release slowly. They are strong and leave no smell.
😵 Being High
All doses feed one high level. The screen tint, camera sway and walk style grow with it. Each strain family has its own perk while you're high:
| Strain | Effect | Perk |
|---|---|---|
| Cosmic Kush | Couch-Lock | Slow healing, slower walk |
| Rapid Grow | Sativa Rush | Faster sprint, endless stamina |
| Mega Budder | Body High | Take less damage |
| Desert Queen | Clear Head | Big stress relief, no camera sway |
| Perfect Hybrid | Balanced | Small heal and sprint |
| Unknown hybrids | Mystery High | A random perk |
All strains relieve stress through Config.High.StressEvent (default hud:server:RelieveStress). Edit perks in Config.StrainEffects (shared/config/consuming.lua).
🥴 Tolerance & Greening Out
- Heavy use builds tolerance, which makes doses weaker. It fades over hours.
- Too much at once makes you green out: you stumble, throw up and the screen fades for about a minute.
- Recent use shows on police THC saliva tests.