Kartik Scripts

Needs & Effects

📊 The needs

NeedGoesNotes
HungerDown over timeFaster when running, swimming or cold
ThirstDown over timeFaster when running, swimming or hot
StressUp when shooting, fighting or getting hurtCalms down over time
CleanlinessDown over timeSwimming and rain wash you
FatigueUp over timeOff by default. Goes down while sitting or using a scenario
AlcoholUp from drinksWears off over time
DrugsUp from drugsWears off over time
SicknessUp from bad food and smokingSlowly gets better, medicine cures it

Rates are set per minute in Config.Needs.perMinute, and the activity multipliers in Config.Needs.activity.

⚠️ When needs run out

  • Hunger at 0 drains the health core, then health.
  • Thirst at 0 drains the stamina core, then health.
  • Players get a warning when hunger or thirst drops low.
  • Well fed: with hunger and thirst both above 70, the health and stamina cores slowly refill.

🍺 Effects

EffectWhenWhat happens
TipsyAlcohol above 25Light camera sway
DrunkAlcohol above 55Drunk walk, screen effect, stronger sway, blurry HUD
Passed outAlcohol above 97Fades out, ragdolls, wakes up a little more sober
HighDrugs above 20Screen effect
SickSickness above 40Stamina core drains
Very sickSickness above 75Health drains, screen effect
Shaky handsStress above 75Slight hand shake
Low healthHealth below 25Red vignette and heartbeat

Active effects show as chips on the HUD, with a timer for timed ones like Warmed up. Thresholds are in Config.Effects.

♻️ Respawn

With Config.Needs.respawnReset = true, respawning clears alcohol, drugs, sickness, stress and fatigue, and tops hunger and thirst up to at least half.

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