Commands & Keys
Garages V2 includes a comprehensive suite of player and admin slash commands.
๐ Admin & Management Commands
| Command | Permission | Description |
|---|---|---|
/garageadmin | Admin / ACE | Opens the main Admin Dashboard & Vehicle Directory UI. |
/impoundpanel | Police / Mechanic | Opens the Police & Mechanic Impound Management Panel. |
/addcar [citizenId] | Admin | Assigns ownership of the vehicle you are currently driving to the specified Citizen ID. The spawn name must be confirmable (see the hint below). |
/changeplate | Admin | Changes the plate of the vehicle you are sitting in. No item needed. See Changing Plates. |
/vreturn [plate] | All Players / Admin | Returns an out vehicle back to its home garage (charges towing fee if enabled). |
migratejg [dryrun|run|rollback] | Server console | Imports garages and vehicles from JG Advanced Garages. See Migrating from JG Garages. |
/addcar and Add the vehicle I'm sitting in read the spawn name from your framework's shared vehicle list. If a vehicle is not listed and its spawn name cannot be confirmed, it is refused instead of being saved under a wrong name. Add the model to the shared vehicle list first.
Job fleet management (spawn list, owned job vehicles and the registered keeper) lives in /garageadmin โ Job Fleet. The old /addjobcar, /deljobcar and /jobkeeper commands have been removed. See Job Fleet & Category Management.
Changing Plates
Players change a plate with the plate item (Config.CustomPlateItem, default plate). Make the item call the usePlate client export. Admins can use /changeplate without an item.
- You must be sitting in the vehicle. The new plate is 1 to 8 letters or numbers and must not be in use.
- Players can only change the plate of a vehicle they own. Job vehicles and other players' vehicles need an admin.
- Remove a fake plate before changing the real plate, and pick a street-parked vehicle up before changing its plate.
- The item is only used when the change succeeds. The saved vehicle properties are updated too, so the vehicle keeps its new plate after it is stored and taken out again, and you are given keys for the new plate.
๐ Player Commands & Keybinds
| Command / Key | Default | Description |
|---|---|---|
/park | L | Parks the vehicle you are currently driving at your present location. |
/parked | Radial Menu | Opens the Parked Vehicles list UI to view locations and set GPS waypoints. |
/mygarages | - | Opens a UI list of all garages accessible by the player. |
/opengarage | F5 | Keybind command to open the nearest garage menu when inside a garage zone. |
/livery | Radial Menu | Opens the Livery & Extras menu while driving an eligible vehicle in a garage zone. See Livery & Extras Menu. |
๐ Police Radial Actions
| Action | Where | Description |
|---|---|---|
| Raid garage | Garage radial / target, police only | Opens the raid panel to breach the garage and take out or seize stored vehicles. See Police Garage Raids. |
๐ In-Game Controls & Hotkeys
E(Key 38): Interact with garage prompt / Take out vehicle from 3D interior.G(Key 47): Open the job vehicle spawn list at a job garage (keysinteraction mode only). In every mode, the Job Vehicles button in the garage window does the same.Q/F: Previous / Next floor in multi-floor 3D walk-in garage interiors.Backspace: Exit 3D walk-in garage interior.G(inside an interior): Invite a nearby player into your walk-in garage visit.โ / โ,Enter,Tab: Browse, take out, and switch back to classic in the cinematic garage layout.
Garage Layouts & Favourites
Players choose how the garage window looks, and pin their favourite vehicles to the top of the list.
Exports
Garages V2 exposes a full API for both Client and Server environments. Framework table names and columns are resolved internally so exports function seamlessly across QB-Core, Qbox, and ESX.