VORP
๐ Replace vorp_character
Remove or stop vorp_character. kartik-multicharacter does everything it did: character select, the creator, spawning and loading looks. The appearance data it needs (skin tones, hair, clothing) ships in bridge/creator/data/vorp.
ensure oxmysql
ensure vorp_core
ensure kartik-multicharacterIf two selection screens open, vorp_character is still running. The console says so on start.
โ Scripts made for vorp_character keep working
| What | How |
|---|---|
exports.vorp_character:GetPlayerComponent(category) | Answered by this resource |
exports.vorp_character:GetAllPlayerComponents() | Answered by this resource |
vorpcharacter:updateCache and vorpcharacter:savenew | Used by clothing stores and barbers. New looks are saved |
vorpcharacter:reloadafterdeath | From vorp_core. Looks go back on after a respawn |
/rc | Reloads your saved looks (Config.Vorp.reloadCommand) |
vorp_NewCharacter | Fired for new characters, like before |
Looks are loaded with their clothing tints.
๐๏ธ Character limit
With Config.Slots.useVorpLimit = true, the char column in VORP's users table also counts as a slot source. The highest source wins. See Character Slots.
๐ช Logout on VORP
VORP can't switch characters while a player is connected, so /logout shows a notice to reconnect. Reconnecting lands on character select.
โ ๏ธ Not included
vorp_character's own clothing store, outfits menu and whistle settings are not part of this resource. Keep using your usual clothing store script.