Store
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Store Items Config (store_items.lua)
This configuration defines items available in the boosting store, categorized by vehicle class. Each item can require cash, kcoin, and has a limited stock.
Example Config
Config.StoreItems = {
["d"] = { ['lockpick'] = {...} },
["c"] = { ['lockpick'] = {...} },
["b"] = { ['lockpick'] = {...} },
["a"] = { ['mdt'] = {...} },
["s"] = { ['mdt'] = {...} }
}Fields Explained
| Field | Description |
|---|---|
cashReq | Amount of cash required to purchase the item. |
itemName | Name of the item given to the player. |
kcoinRequired | Amount of Kcoin required to purchase the item. |
stock | Maximum quantity available for purchase. |
Example Item Configuration
Lockpick (D/B/C Class)
['lockpick'] = {
cashReq = 1500,
itemName = "lockpick",
kcoinRequired = 300,
stock = 5,
}- Available in: D, C, B class vehicles.
- Purchase requirements: 1500 cash and 300 Kcoin.
- Stock: limited to 5 per store refresh.
MDT (A/S Class)
['mdt'] = {
cashReq = 1500,
itemName = "MDT",
kcoinRequired = 300,
stock = 5,
}- Available in: A and S class vehicles.
- Purpose: Enables hacking or advanced contract management.
- Purchase requirements: 1500 cash and 300 Kcoin.
- Stock: limited to 5 per store refresh.
Notes
- Each class can have different items tailored to the difficulty and type of vehicles.
- Cash and Kcoin allow multiple currency systems in your server.
- Stock limits encourage planning and prioritization for players before taking on contracts.
- New items can be added per class to expand gameplay mechanics or reward systems.